Since JavaScript is single-threaded, how are web workers in HTML5 doing multi-threading? Since JavaScript is single-threaded, how are web workers in HTML5 doing multi-threading? javascript javascript

Since JavaScript is single-threaded, how are web workers in HTML5 doing multi-threading?


As several comments have already pointed out, Workers really are multi-threaded.

Some points which may help clarify your thinking:

  • JavaScript is a language, it doesn't define a threading model, it's not necessarily single threaded
  • Most browsers have historically been single threaded (though that is changing rapidly: IE, Chrome, Firefox), and most JavaScript implementations occur in browsers
  • Web Workers are not part of JavaScript, they are a browser feature which can be accessed through JavaScript


A bit late, but I just asked myself the same question and I came up with the following answer:
Javascript in browsers is always single-threaded, and a fundamental consequence is that "concurrent" access to variables (the principal headache of multithreaded programming) is actually not concurrent; this is true with the exception of webworkers, which are actually run in separate threads and concurrent access to variables must be dealt with in a somewhat explicit way.

I am not a JavaScript ninja, but I too was convinced that JavaScript in browser is provided as a single threaded process, without paying much attention to whether it was true or to the rationale behind this belief.
A simple fact that supports this assumption is that when programming in JavaScript you don't have to care about concurrent access to shared variables. Every developer, without even thinking of the problem, writes code as if every access to a variable is consistent.
In other words, you don't need to worry about the so called Memory model.

Actually there is no need of looking at WebWorkers to involve parallel processing in JavaScript. Think of an (asynchronous) AJAX request. And think how carelessly you would handle concurrent access to variables:

var counter = 0;function asyncAddCounter() {  var xhttp = new XMLHttpRequest();  xhttp.onreadystatechange = function() {    if (this.readyState == 4) {      counter++;    }  };  xhttp.open("GET", "/a/remote/resource", true);  xhttp.send();}asyncAddCounter();counter++;

What is the value of counter at the end of the process? It is 2.It doesn't matter that it is read and written "concurrently", it will never result in a 1. This means that access to counter is always consistent.If two threads where really accessing the value concurrently, they both could start off by reading 0 and both write 1 in the end.

In browsers, the actual data-fetching of a remote resource is hidden to the developer, and its inner workings are outside the scope of the JavaScript API (what the browser let's you control in terms of JavaScript instructions). As far as the developer is concerned, the result of the network request is processed by the main thread.
In short, the actual carrying out of the request is not visible, but the invocation of the callback (handling the result by custom JavaScript code) is executed by the main thread.
Possibly, if it wasn't for the webworkers, the term "multithreading" wouldn't ever enter the Javascript world.

The execution of the request and the asynchronous invocation of the callback is actually achieved by using event loops, not multithreading. This is true for several browsers and obviously for Node.js. The following are some references, in some cases a bit obsolete, but I guess that the main idea is still retained nowadays.

This fact is the reason why JavaScript is said to be Event-driven but not multithreaded.
Notice that JavaScript thus allows for asynchronous idioms, but not parallel execution of JavaScript code (outside webworkers). The term asynchronous just denotes the fact that the result of two instructions might be processed in scrambled order.

As for WebWorkers, they are JavaScript APIs that give a developer control over a multithreaded process.
As such, they provide explicit ways to handle concurrent access to shared memory (read and write values in different threads), and this is done, among the others, in the following ways:

  • you push data to a web worker (which means that the new thread reads data) by structured clone: The structured clone algorithm - Web APIs | MDN. Essentially there is no "shared" variable, instead the new thread is given a fresh copy of the object.
  • you push data to a web worker by transferring ownership of the value: Transferable - Web APIs | MDN. This means that the just one thread can read its value at any time.
  • as for the results returned by the web workers (how they "write"), the main thread access the results when prompted to do so (for instance with the instruction thisWorker.onmessage = function(e) {console.log('Message ' + e.data + ' received from worker');}). It must be by means of the usual Event Loop, I must suppose.
  • the main thread and the web worker access a truly shared memory, the SharedArrayBuffer, which is thread-safely accessed using the Atomic functions. I found this clearly exposed in this article: JavaScript: From Workers to Shared Memory
  • note: webworkers cannot access the DOM, which is truly shared!


You spawn a .js file as a "worker", and it runs processes in a separate thread. You can pass JSON data back and forth between it and the "main" thread. Workers don't have access to certain things like the DOM, though.

So if, say, you wanted to solve complicated math problems, you could let the user enter things into the browser, pass those variables off to the worker, let it do the computation in the background while in the main thread you let the user do other things, or show a progress bar or something, and then when the worker's done, it passes the answer back, and you print it to the page. You could even do multiple problems asynchronously and pass back the answers out of order as they finish. Pretty neat!