What are bitwise operators? What are bitwise operators? javascript javascript

What are bitwise operators?


Since nobody has broached the subject of why these are useful:

I use bitwise operations a lot when working with flags. For example, if you want to pass a series of flags to an operation (say, File.Open(), with Read mode and Write mode both enabled), you could pass them as a single value. This is accomplished by assigning each possible flag it's own bit in a bitset (byte, short, int, or long). For example:

 Read: 00000001Write: 00000010

So if you want to pass read AND write, you would pass (READ | WRITE) which then combines the two into

00000011

Which then can be decrypted on the other end like:

if ((flag & Read) != 0) { //...

which checks

00000011 &00000001

which returns

00000001

which is not 0, so the flag does specify READ.

You can use XOR to toggle various bits. I've used this when using a flag to specify directional inputs (Up, Down, Left, Right). For example, if a sprite is moving horizontally, and I want it to turn around:

     Up: 00000001   Down: 00000010   Left: 00000100  Right: 00001000Current: 00000100

I simply XOR the current value with (LEFT | RIGHT) which will turn LEFT off and RIGHT on, in this case.

Bit Shifting is useful in several cases.

x << y

is the same as

x * 2y

if you need to quickly multiply by a power of two, but watch out for shifting a 1-bit into the top bit - this makes the number negative unless it's unsigned. It's also useful when dealing with different sizes of data. For example, reading an integer from four bytes:

int val = (A << 24) | (B << 16) | (C << 8) | D;

Assuming that A is the most-significant byte and D the least. It would end up as:

A = 01000000B = 00000101C = 00101011D = 11100011val = 01000000 00000101 00101011 11100011

Colors are often stored this way (with the most significant byte either ignored or used as Alpha):

A = 255 = 11111111R = 21 = 00010101G = 255 = 11111111B = 0 = 00000000Color = 11111111 00010101 11111111 00000000

To find the values again, just shift the bits to the right until it's at the bottom, then mask off the remaining higher-order bits:

Int Alpha = Color >> 24Int Red = Color >> 16 & 0xFFInt Green = Color >> 8 & 0xFFInt Blue = Color & 0xFF

0xFF is the same as 11111111. So essentially, for Red, you would be doing this:

Color >> 16 = (filled in 00000000 00000000)11111111 00010101  (removed 11111111 00000000)00000000 00000000 11111111 00010101 &00000000 00000000 00000000 11111111 =00000000 00000000 00000000 00010101 (The original value)


It is worth noting that the single-bit truth tables listed as other answers work on only one or two input bits at a time. What happens when you use integers, such as:

int x = 5 & 6;

The answer lies in the binary expansion of each input:

  5 = 0 0 0 0 0 1 0 1& 6 = 0 0 0 0 0 1 1 0---------------------      0 0 0 0 0 1 0 0

Each pair of bits in each column is run through the "AND" function to give the corresponding output bit on the bottom line. So the answer to the above expression is 4. The CPU has done (in this example) 8 separate "AND" operations in parallel, one for each column.

I mention this because I still remember having this "AHA!" moment when I learned about this many years ago.


Bitwise operators are operators that work on a bit at a time.

AND is 1 only if both of its inputs are 1.

OR is 1 if one or more of its inputs are 1.

XOR is 1 only if exactly one of its inputs are 1.

NOT is 1 only if its input are 0.

These can be best described as truth tables. Inputs possibilities are on the top and left, the resultant bit is one of the four (two in the case of NOT since it only has one input) values shown at the intersection of the two inputs.

AND|0 1      OR|0 1---+----    ---+----  0|0 0       0|0 1  1|0 1       1|1 1XOR|0 1     NOT|0 1---+----    ---+---  0|0 1        |1 0  1|1 0

One example is if you only want the lower 4 bits of an integer, you AND it with 15 (binary 1111) so:

    203: 1100 1011AND  15: 0000 1111------------------ IS  11: 0000 1011