What techniques can be used to define a class in JavaScript, and what are their trade-offs? What techniques can be used to define a class in JavaScript, and what are their trade-offs? javascript javascript

What techniques can be used to define a class in JavaScript, and what are their trade-offs?


Here's the way to do it without using any external libraries:

// Define a class like thisfunction Person(name, gender){   // Add object properties like this   this.name = name;   this.gender = gender;}// Add methods like this.  All Person objects will be able to invoke thisPerson.prototype.speak = function(){    alert("Howdy, my name is" + this.name);};// Instantiate new objects with 'new'var person = new Person("Bob", "M");// Invoke methods like thisperson.speak(); // alerts "Howdy, my name is Bob"

Now the real answer is a whole lot more complex than that. For instance, there is no such thing as classes in JavaScript. JavaScript uses a prototype-based inheritance scheme.

In addition, there are numerous popular JavaScript libraries that have their own style of approximating class-like functionality in JavaScript. You'll want to check out at least Prototype and jQuery.

Deciding which of these is the "best" is a great way to start a holy war on Stack Overflow. If you're embarking on a larger JavaScript-heavy project, it's definitely worth learning a popular library and doing it their way. I'm a Prototype guy, but Stack Overflow seems to lean towards jQuery.

As far as there being only "one way to do it", without any dependencies on external libraries, the way I wrote is pretty much it.


The best way to define a class in JavaScript is to not define a class.

Seriously.

There are several different flavors of object-orientation, some of them are:

  • class-based OO (first introduced by Smalltalk)
  • prototype-based OO (first introduced by Self)
  • multimethod-based OO (first introduced by CommonLoops, I think)
  • predicate-based OO (no idea)

And probably others I don't know about.

JavaScript implements prototype-based OO. In prototype-based OO, new objects are created by copying other objects (instead of being instantiated from a class template) and methods live directly in objects instead of in classes. Inheritance is done via delegation: if an object doesn't have a method or property, it is looked up on its prototype(s) (i.e. the object it was cloned from), then the prototype's prototypes and so on.

In other words: there are no classes.

JavaScript actually has a nice tweak of that model: constructors. Not only can you create objects by copying existing ones, you can also construct them "out of thin air", so to speak. If you call a function with the new keyword, that function becomes a constructor and the this keyword will not point to the current object but instead to a newly created "empty" one. So, you can configure an object any way you like. In that way, JavaScript constructors can take on one of the roles of classes in traditional class-based OO: serving as a template or blueprint for new objects.

Now, JavaScript is a very powerful language, so it is quite easy to implement a class-based OO system within JavaScript if you want to. However, you should only do this if you really have a need for it and not just because that's the way Java does it.


ES2015 Classes

In the ES2015 specification, you can use the class syntax which is just sugar over the prototype system.

class Person {  constructor(name) {    this.name = name;  }  toString() {    return `My name is ${ this.name }.`;  }}class Employee extends Person {  constructor(name, hours) {    super(name);    this.hours = hours;  }  toString() {    return `${ super.toString() } I work ${ this.hours } hours.`;  }}

Benefits

The main benefit is that static analysis tools find it easier to target this syntax. It is also easier for others coming from class-based languages to use the language as a polyglot.

Caveats

Be wary of its current limitations. To achieve private properties, one must resort to using Symbols or WeakMaps. In future releases, classes will most likely be expanded to include these missing features.

Support

Browser support isn't very good at the moment (supported by nearly everyone except IE), but you can use these features now with a transpiler like Babel.

Resources