Get pixel color from canvas, on mousemove Get pixel color from canvas, on mousemove jquery jquery

Get pixel color from canvas, on mousemove


Here's a complete, self-contained example. First, use the following HTML:

<canvas id="example" width="200" height="60"></canvas><div id="status"></div>

Then put some squares on the canvas with random background colors:

var example = document.getElementById('example');var context = example.getContext('2d');context.fillStyle = randomColor();context.fillRect(0, 0, 50, 50);context.fillStyle = randomColor();context.fillRect(55, 0, 50, 50);context.fillStyle = randomColor();context.fillRect(110, 0, 50, 50);

And print each color on mouseover:

$('#example').mousemove(function(e) {    var pos = findPos(this);    var x = e.pageX - pos.x;    var y = e.pageY - pos.y;    var coord = "x=" + x + ", y=" + y;    var c = this.getContext('2d');    var p = c.getImageData(x, y, 1, 1).data;     var hex = "#" + ("000000" + rgbToHex(p[0], p[1], p[2])).slice(-6);    $('#status').html(coord + "<br>" + hex);});

The code above assumes the presence of jQuery and the following utility functions:

function findPos(obj) {    var curleft = 0, curtop = 0;    if (obj.offsetParent) {        do {            curleft += obj.offsetLeft;            curtop += obj.offsetTop;        } while (obj = obj.offsetParent);        return { x: curleft, y: curtop };    }    return undefined;}function rgbToHex(r, g, b) {    if (r > 255 || g > 255 || b > 255)        throw "Invalid color component";    return ((r << 16) | (g << 8) | b).toString(16);}function randomInt(max) {  return Math.floor(Math.random() * max);}function randomColor() {    return `rgb(${randomInt(256)}, ${randomInt(256)}, ${randomInt(256)})`}

See it in action here: