C/C++ with GCC: Statically add resource files to executable/library C/C++ with GCC: Statically add resource files to executable/library linux linux

C/C++ with GCC: Statically add resource files to executable/library


Update I have grown to prefer the control John Ripley's assembly .incbin based solution offers and now use a variant on that.

I have used objcopy (GNU binutils) to link the binary data from a file foo-data.bin into the data section of the executable:

objcopy -B i386 -I binary -O elf32-i386 foo-data.bin foo-data.o

This gives you a foo-data.o object file which you can link into your executable. The C interface looks something like

/** created from binary via objcopy */extern uint8_t foo_data[]      asm("_binary_foo_data_bin_start");extern uint8_t foo_data_size[] asm("_binary_foo_data_bin_size");extern uint8_t foo_data_end[]  asm("_binary_foo_data_bin_end");

so you can do stuff like

for (uint8_t *byte=foo_data; byte<foo_data_end; ++byte) {    transmit_single_byte(*byte);}

or

size_t foo_size = (size_t)((void *)foo_data_size);void  *foo_copy = malloc(foo_size);assert(foo_copy);memcpy(foo_copy, foo_data, foo_size);

If your target architecture has special constraints as to where constant and variable data is stored, or you want to store that data in the .text segment to make it fit into the same memory type as your program code, you can play with the objcopy parameters some more.


With imagemagick:

convert file.png data.h

Gives something like:

/*  data.h (PNM).*/static unsigned char  MagickImage[] =  {    0x50, 0x36, 0x0A, 0x23, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20,     0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4D, 0x50, 0x0A, 0x32, 0x37,     0x37, 0x20, 0x31, 0x36, 0x32, 0x0A, 0x32, 0x35, 0x35, 0x0A, 0xFF, 0xFF,     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, ....

For compatibility with other code you can then use either fmemopen to get a "regular" FILE * object, or alternatively std::stringstream to make an iostream. std::stringstream is not great for this though and you can of course just use a pointer anywhere you can use an iterator.

If you're using this with automake don't forget to set BUILT_SOURCES appropriately.

The nice thing about doing it this way is:

  1. You get text out, so it can be in version control and patches sensibly
  2. It is portable and well defined on every platform


You can embed binary files in executable using ld linker.For example, if you have file foo.bar then you can embed it in executable adding the following commands to ld

--format=binary foo.bar --format=default

If you are invoking ld thru gcc then you will need to add -Wl

-Wl,--format=binary -Wl,foo.bar -Wl,--format=default

Here --format=binary tells the linker that the following file is binary and --format=default switches back to default input format (this is usefull if you will specify other input files after foo.bar).

Then you can access content of your file from code:

extern uint8_t data[]     asm("_binary_foo_bar_start");extern uint8_t data_end[] asm("_binary_foo_bar_end");

There is also symbol named "_binary_foo_bar_size". I think it is of type uintptr_t but i didn't check it.