Using OpenGL Without X-Window System
This is how i did it in my ubuntu 11.04 in detail:1- Install the dependencies using the command:
sudo apt-get install xutils-dev libpciaccess-dev x11proto-dri2-dev x11proto-gl-dev libxdamage-dev libxfixes-dev
2- The mesa library needs libdrm version >= 2.4.24 which is not available in the ubuntu 11.04 repository (older version is available) so you have to download the source and build it using the following commands:
./configuremakemake install
3-Download mesa library and then compile it using the following commands:./configure --prefix=install_directory
make realcleanmake linux-fbdevsudo make install
be careful when you choose the install_directory so that you don't overwrite the system's mesa library.after that compile your application using the options : -lGL -lOSMesa -ldl -L'install_directory/lib' -I'install_directory/include'
Apparently is possible to have SDL running without X.
Basically, your kernel should have framebuffer support and you could use SDL on top of DirectFB.
These threads are ok:
http://lists.libsdl.org/pipermail/sdl-libsdl.org/2006-October/058305.html
As you said, you need a driver to do this. 99.9% of all Linux graphics drivers use X11, so unless you have a DirectFB OpenGL driver for your hardware, you are stuck with using X11.