C++11 std::threads vs posix threads C++11 std::threads vs posix threads multithreading multithreading

C++11 std::threads vs posix threads


If you want to run code on many platforms, go for Posix Threads. They are available almost everywhere and are quite mature. On the other hand if you only use Linux/gcc std::thread is perfectly fine - it has a higher abstraction level, a really good interface and plays nicely with other C++11 classes.

The C++11 std::thread class unfortunately doesn't work reliably (yet) on every platform, even if C++11 seems available. For instance in native Android std::thread or Win64 it just does not work or has severe performance bottlenecks (as of 2012).

A good replacement is boost::thread - it is very similar to std::thread (actually it is from the same author) and works reliably, but, of course, it introduces another dependency from a third party library.


Edit: As of 2017, std::thread mostly works on native Android. Some classes, like std::timed_mutex are still not implemented.


The std::thread library is implemented on top of pthreads in an environment supporting pthreads (for example: libstdc++).

I think the big difference between the two is abstraction. std::thread is a C++ class library. The std::thread library includes many abstract features, for example: scoped locks, recursive mutexes, future/promise design pattern implementations, and more.


std::thread provides portability across different platforms like Windows, MacOS, and Linux.

As mentioned by @hirshhornsalz in the comments below and related answer https://stackoverflow.com/a/13135425/1158895, std::thread may not be complete on all platforms yet. Even still, (it will be in the near future) it should be favored over pthread's because it should make your application more future-proof.