capture process stdout and stderr in the correct ordering capture process stdout and stderr in the correct ordering multithreading multithreading

capture process stdout and stderr in the correct ordering


As far I understand, you want to preserve the order of stdout/stderr messages. I don't see any DECENT way to do this with C# managed Process(reflection - yes, nasty subclassing hacking - yes). It seems that it's pretty much hardcoded.

This functionality does not depend on threads themselves. If you want to keep the order, STDOUT and STDERROR have to use same handle(buffer). If they use the same buffer, it's going to be synchronized.

Here is a snippet from Process.cs:

 if (startInfo.RedirectStandardOutput) {    CreatePipe(out standardOutputReadPipeHandle,                out startupInfo.hStdOutput,                false);    } else {    startupInfo.hStdOutput = new SafeFileHandle(         NativeMethods.GetStdHandle(                         NativeMethods.STD_OUTPUT_HANDLE),                          false);}if (startInfo.RedirectStandardError) {    CreatePipe(out standardErrorReadPipeHandle,                out startupInfo.hStdError,                false);    } else {    startupInfo.hStdError = new SafeFileHandle(         NativeMethods.GetStdHandle(                         NativeMethods.STD_ERROR_HANDLE),                         false);}

as you can see, there are gonna be two buffers, and if we have two buffers, we have already lost the order information.

Basically, you need to create your own Process() class that can handle this case. Sad? Yes.The good news is that it's not hard, it seems pretty simple. Here is a code taken from StackOverflow, not C# but enough to understand the algorithm:

function StartProcessWithRedirectedOutput(const ACommandLine: string; const AOutputFile: string;  AShowWindow: boolean = True; AWaitForFinish: boolean = False): Integer;var  CommandLine: string;  StartupInfo: TStartupInfo;  ProcessInformation: TProcessInformation;  StdOutFileHandle: THandle;begin  Result := 0;  StdOutFileHandle := CreateFile(PChar(AOutputFile), GENERIC_WRITE, FILE_SHARE_READ, nil, CREATE_ALWAYS,    FILE_ATTRIBUTE_NORMAL, 0);  Win32Check(StdOutFileHandle <> INVALID_HANDLE_VALUE);  try    Win32Check(SetHandleInformation(StdOutFileHandle, HANDLE_FLAG_INHERIT, 1));    FillChar(StartupInfo, SizeOf(TStartupInfo), 0);    FillChar(ProcessInformation, SizeOf(TProcessInformation), 0);    StartupInfo.cb := SizeOf(TStartupInfo);    StartupInfo.dwFlags := StartupInfo.dwFlags or STARTF_USESTDHANDLES;    StartupInfo.hStdInput := GetStdHandle(STD_INPUT_HANDLE);    StartupInfo.hStdOutput := StdOutFileHandle;    StartupInfo.hStdError := StdOutFileHandle;    if not(AShowWindow) then    begin      StartupInfo.dwFlags := StartupInfo.dwFlags or STARTF_USESHOWWINDOW;      StartupInfo.wShowWindow := SW_HIDE;    end;    CommandLine := ACommandLine;    UniqueString(CommandLine);    Win32Check(CreateProcess(nil, PChar(CommandLine), nil, nil, True,      CREATE_NEW_PROCESS_GROUP + NORMAL_PRIORITY_CLASS, nil, nil, StartupInfo, ProcessInformation));    try      Result := ProcessInformation.dwProcessId;      if AWaitForFinish then        WaitForSingleObject(ProcessInformation.hProcess, INFINITE);    finally      CloseHandle(ProcessInformation.hProcess);      CloseHandle(ProcessInformation.hThread);    end;  finally    CloseHandle(StdOutFileHandle);  end;end;

Source: How to redirect large amount of output from command executed by CreateProcess?

Instead of file, you want to use CreatePipe. From pipe, you can read asynchronously like so:

standardOutput = new StreamReader(new FileStream(                       standardOutputReadPipeHandle,                        FileAccess.Read,                        4096,                        false),                 enc,                  true,                  4096);

and BeginReadOutput()

  if (output == null) {        Stream s = standardOutput.BaseStream;        output = new AsyncStreamReader(this, s,           new UserCallBack(this.OutputReadNotifyUser),              standardOutput.CurrentEncoding);    }    output.BeginReadLine();


While I appreciate Erti-Chris's answer (what is that, Pascal?), I thought others might prefer an answer in a managed language. Also, to the detractors who say that "you shouldn't be doing this" because STDOUT and STDERR are not guaranteed to preserve the ordering: yes, I understand, but sometimes we have to interoperate with programs (that we did not write) that expect us to do just that, correct semantics be damned.

Here's a version in C#. Instead of circumventing the managed Process API by calling CreateProcess, it uses an alternative approach that redirects STDERR onto the STDOUT stream in the Windows shell. Because UseShellExecute = true does not actually use the cmd.exe shell (surprise!), you normally cannot use shell redirects. The workaround is to launch the cmd.exe shell ourselves, feeding our real shell program and arguments to it manually.

Note that the following solution assumes that your args array is already properly escaped. I like the brute force solution of using the kernel's GetShortPathName call, but you should know that it is not always appropriate to use (like if you're not on NTFS). Also, you really do want to go the extra step of reading the STDOUT buffer asynchronously (as I do below), because if you don't, your program may deadlock.

using System;using System.Diagnostics;using System.Text;using System.Threading;public static string runCommand(string cpath, string[] args){    using (var p = new Process())    {        // notice that we're using the Windows shell here and the unix-y 2>&1        p.StartInfo.FileName = @"c:\windows\system32\cmd.exe";        p.StartInfo.Arguments = "/c \"" + cpath + " " + String.Join(" ", args) + "\" 2>&1";        p.StartInfo.UseShellExecute = false;        p.StartInfo.RedirectStandardOutput = true;        p.StartInfo.RedirectStandardError = true;        var output = new StringBuilder();        using (var outputWaitHandle = new AutoResetEvent(false))        {            p.OutputDataReceived += (sender, e) =>            {                // attach event handler                if (e.Data == null)                {                    outputWaitHandle.Set();                }                else                {                    output.AppendLine(e.Data);                }            };            // start process            p.Start();            // begin async read            p.BeginOutputReadLine();            // wait for process to terminate            p.WaitForExit();            // wait on handle            outputWaitHandle.WaitOne();            // check exit code            if (p.ExitCode == 0)            {                return output.ToString();            }            else            {                throw new Exception("Something bad happened");            }        }    }}