How are user-level threads scheduled/created, and how are kernel level threads created? How are user-level threads scheduled/created, and how are kernel level threads created? multithreading multithreading

How are user-level threads scheduled/created, and how are kernel level threads created?


This is prefaced by the top comments.

The documentation you're reading is generic [not linux specific] and a bit outdated. And, more to the point, it is using different terminology. That is, I believe, the source of the confusion. So, read on ...

What it calls a "user-level" thread is what I'm calling an [outdated] LWP thread. What it calls a "kernel-level" thread is what is called a native thread in linux. Under linux, what is called a "kernel" thread is something else altogether [See below].

using pthreads create threads in the userspace, and the kernel is not aware about this and view it as a single process only, unaware of how many threads are inside.

This was how userspace threads were done prior to the NPTL (native posix threads library). This is also what SunOS/Solaris called an LWP lightweight process.

There was one process that multiplexed itself and created threads. IIRC, it was called the thread master process [or some such]. The kernel was not aware of this. The kernel didn't yet understand or provide support for threads.

But, because, these "lightweight" threads were switched by code in the userspace based thread master (aka "lightweight process scheduler") [just a special user program/process], they were very slow to switch context.

Also, before the advent of "native" threads, you might have 10 processes. Each process gets 10% of the CPU. If one of the processes was an LWP that had 10 threads, these threads had to share that 10% and, thus, got only 1% of the CPU each.

All this was replaced by the "native" threads that the kernel's scheduler is aware of. This changeover was done 10-15 years ago.

Now, with the above example, we have 20 threads/processes that each get 5% of the CPU. And, the context switch is much faster.

It is still possible to have an LWP system under a native thread, but, now, that is a design choice, rather than a necessity.

Further, LWP works great if each thread "cooperates". That is, each thread loop periodically makes an explicit call to a "context switch" function. It is voluntarily relinquishing the process slot so another LWP can run.

However, the pre-NPTL implementation in glibc also had to [forcibly] preempt LWP threads (i.e. implement timeslicing). I can't remember the exact mechanism used, but, here's an example. The thread master had to set an alarm, go to sleep, wake up and then send the active thread a signal. The signal handler would effect the context switch. This was messy, ugly, and somewhat unreliable.

Joachim mentioned pthread_create function creates a kernel thread

That is [technically] incorrect to call it a kernel thread. pthread_create creates a native thread. This is run in userspace and vies for timeslices on an equal footing with processes. Once created there is little difference between a thread and a process.

The primary difference is that a process has its own unique address space. A thread, however, is a process that shares its address space with other process/threads that are part of the same thread group.

If it doesn't create a kernel level thread, then how are kernel threads created from userspace programs?

Kernel threads are not userspace threads, NPTL, native, or otherwise. They are created by the kernel via the kernel_thread function. They run as part of the kernel and are not associated with any userspace program/process/thread. They have full access to the machine. Devices, MMU, etc. Kernel threads run in the highest privilege level: ring 0. They also run in the kernel's address space and not the address space of any user process/thread.

A userspace program/process may not create a kernel thread. Remember, it creates a native thread using pthread_create, which invokes the clone syscall to do so.

Threads are useful to do things, even for the kernel. So, it runs some of its code in various threads. You can see these threads by doing ps ax. Look and you'll see kthreadd, ksoftirqd, kworker, rcu_sched, rcu_bh, watchdog, migration, etc. These are kernel threads and not programs/processes.


UPDATE:

You mentioned that kernel doesn't know about user threads.

Remember that, as mentioned above, there are two "eras".

(1) Before the kernel got thread support (circa 2004?). This used the thread master (which, here, I'll call the LWP scheduler). The kernel just had the fork syscall.

(2) All kernels after that which do understand threads. There is no thread master, but, we have pthreads and the clone syscall. Now, fork is implemented as clone. clone is similar to fork but takes some arguments. Notably, a flags argument and a child_stack argument.

More on this below ...

then, how is it possible for user level threads to have individual stacks?

There is nothing "magic" about a processor stack. I'll confine discussion [mostly] to x86, but this would be applicable to any architecture, even those that don't even have a stack register (e.g. 1970's era IBM mainframes, such as the IBM System 370)

Under x86, the stack pointer is %rsp. The x86 has push and pop instructions. We use these to save and restore things: push %rcx and [later] pop %rcx.

But, suppose the x86 did not have %rsp or push/pop instructions? Could we still have a stack? Sure, by convention. We [as programmers] agree that (e.g.) %rbx is the stack pointer.

In that case, a "push" of %rcx would be [using AT&T assembler]:

subq    $8,%rbxmovq    %rcx,0(%rbx)

And, a "pop" of %rcx would be:

movq    0(%rbx),%rcxaddq    $8,%rbx

To make it easier, I'm going to switch to C "pseudo code". Here are the above push/pop in pseudo code:

// push %ecx    %rbx -= 8;    0(%rbx) = %ecx;// pop %ecx    %ecx = 0(%rbx);    %rbx += 8;

To create a thread, the LWP scheduler had to create a stack area using malloc. It then had to save this pointer in a per-thread struct, and then kick off the child LWP. The actual code is a bit tricky, assume we have an (e.g.) LWP_create function that is similar to pthread_create:

typedef void * (*LWP_func)(void *);// per-thread controltypedef struct tsk tsk_t;struct tsk {    tsk_t *tsk_next;                    //    tsk_t *tsk_prev;                    //    void *tsk_stack;                    // stack base    u64 tsk_regsave[16];};// list of taskstypedef struct tsklist tsklist_t;struct tsklist {    tsk_t *tsk_next;                    //    tsk_t *tsk_prev;                    //};tsklist_t tsklist;                      // list of taskstsk_t *tskcur;                          // current thread// LWP_switch -- switch from one task to anothervoidLWP_switch(tsk_t *to){    // NOTE: we use (i.e.) burn register values as we do our work. in a real    // implementation, we'd have to push/pop these in a special way. so, just    // pretend that we do that ...    // save all registers into tskcur->tsk_regsave    tskcur->tsk_regsave[RAX] = %rax;    // ...    tskcur = to;    // restore most registers from tskcur->tsk_regsave    %rax = tskcur->tsk_regsave[RAX];    // ...    // set stack pointer to new task's stack    %rsp = tskcur->tsk_regsave[RSP];    // set resume address for task    push(%rsp,tskcur->tsk_regsave[RIP]);    // issue "ret" instruction    ret();}// LWP_create -- start a new LWPtsk_t *LWP_create(LWP_func start_routine,void *arg){    tsk_t *tsknew;    // get per-thread struct for new task    tsknew = calloc(1,sizeof(tsk_t));    append_to_tsklist(tsknew);    // get new task's stack    tsknew->tsk_stack = malloc(0x100000)    tsknew->tsk_regsave[RSP] = tsknew->tsk_stack;    // give task its argument    tsknew->tsk_regsave[RDI] = arg;    // switch to new task    LWP_switch(tsknew);    return tsknew;}// LWP_destroy -- destroy an LWPvoidLWP_destroy(tsk_t *tsk){    // free the task's stack    free(tsk->tsk_stack);    remove_from_tsklist(tsk);    // free per-thread struct for dead task    free(tsk);}

With a kernel that understands threads, we use pthread_create and clone, but we still have to create the new thread's stack. The kernel does not create/assign a stack for a new thread. The clone syscall accepts a child_stack argument. Thus, pthread_create must allocate a stack for the new thread and pass that to clone:

// pthread_create -- start a new native threadtsk_t *pthread_create(LWP_func start_routine,void *arg){    tsk_t *tsknew;    // get per-thread struct for new task    tsknew = calloc(1,sizeof(tsk_t));    append_to_tsklist(tsknew);    // get new task's stack    tsknew->tsk_stack = malloc(0x100000)    // start up thread    clone(start_routine,tsknew->tsk_stack,CLONE_THREAD,arg);    return tsknew;}// pthread_join -- destroy an LWPvoidpthread_join(tsk_t *tsk){    // wait for thread to die ...    // free the task's stack    free(tsk->tsk_stack);    remove_from_tsklist(tsk);    // free per-thread struct for dead task    free(tsk);}

Only a process or main thread is assigned its initial stack by the kernel, usually at a high memory address. So, if the process does not use threads, normally, it just uses that pre-assigned stack.

But, if a thread is created, either an LWP or a native one, the starting process/thread must pre-allocate the area for the proposed thread with malloc. Side note: Using malloc is the normal way, but the thread creator could just have a large pool of global memory: char stack_area[MAXTASK][0x100000]; if it wished to do it that way.

If we had an ordinary program that does not use threads [of any type], it may wish to "override" the default stack it has been given.

That process could decide to use malloc and the above assembler trickery to create a much larger stack if it were doing a hugely recursive function.

See my answer here: What is the difference between user defined stack and built in stack in use of memory?


User level threads are usually coroutines, in one form or another. Switch context between flows of execution in user mode, with no kernel involvement. From kernel POV, is all one thread. What the thread actually does is controlled in the user mode, and the user mode can suspend, switch, resume logical flows of executions (ie. coroutines). It all happens during the quanta scheduled for the actual thread. Kernel can, and will unceremoniously interrupt the actual thread (kernel thread) and give control of the processor to another thread.

User mode coroutines require cooperative multitasking. User mode threads must periodically relinquish control to other user mode threads (basically the execution changes context to the new user mode thread, without the kernel thread ever noticing anything). Usually what happens is that the code knows a whole lot better when it wants to release control that the kernel would. A poorly coded coroutine can steal control and starve all other coroutines.

The historical implementation used setcontext but that is now deprecated. Boost.context offers a replacement for it, but is not fully portable:

Boost.Context is a foundational library that provides a sort of cooperative multitasking on a single thread. By providing an abstraction of the current execution state in the current thread, including the stack (with local variables) and stack pointer, all registers and CPU flags, and the instruction pointer, a execution_context represents a specific point in the application's execution path.

Not surprisingly, Boost.coroutine is based on Boost.context.

Windows provided Fibers. .Net runtime has Tasks and async/await.


LinuxThreads follows the so-called "one-to-one" model: each thread is actually a separate process in the kernel. The kernel scheduler takes care of scheduling the threads, just like it schedules regular processes. The threads are created with the Linux clone() system call, which is a generalization of fork() allowing the new process to share the memory space, file descriptors, and signal handlers of the parent.

Source - interview of Xavier Leroy(person who created LinuxThreads)http://pauillac.inria.fr/~xleroy/linuxthreads/faq.html#K