How to check if a thread has finished in Rust? How to check if a thread has finished in Rust? multithreading multithreading

How to check if a thread has finished in Rust?


As of Rust 1.7, there's no API in the standard library to check if a child thread has exited without blocking.

A portable workaround would be to use channels to send a message from the child to the parent to signal that the child is about to exit. Receiver has a non-blocking try_recv method. When try_recv does receive a message, you can then use join() on the JoinHandle to retrieve the thread's result.

There are also unstable platform-specific extension traits that let you obtain the raw thread handle. You'd then have to write platform-specific code to test whether the thread has exited or not.

If you think this feature should be in Rust's standard library, you can submit an RFC (be sure to read the README first!).

Bonus points if you know how to kill a child thread.

Threads in Rust are implemented using native OS threads. Even though the operating system might provide a way to kill a thread, it's a bad idea to do so, because the resources that the thread allocated will not be cleaned up until the process ends.


The short answer is not possible yet. But this is not the point that should really be addressed.

Bonus points if you know how to kill a child thread.

NEVER

Even in languages that do support killing threads (see Java here), it is recommended not to.

A thread's execution is generally coded with explicit points of interactions, and there are often implicit assumptions that no other interruption will occur.

The most egregious example is of course resources: the naive "kill" method would be to stop executing the thread; this would mean not releasing any resource. You may think about memory, it's the least of your worries. Imagine, instead, all the Mutex that are not unlocked and will create deadlocks later...

The other option would be to inject a panic in the thread, which would cause unwinding. However, you cannot just start unwinding at any point! The program would have to define safe points at which injecting a panic would be guaranteed to be safe (injecting it at any other point means potentially corrupting shared objects); how to define such safe points and inject the panic there is an open research problem in native languages, especially those executed on systems W^X (where memory pages are either Writable or Executable but never both).

In summary, there is no known way to safely (both memory-wise and functionality-wise) kill a thread.


It's possible, friends. Use refcounters which Rust will drop on end or panic. 100% safe. Example:

use std::time::Duration;use std::sync::Arc;use std::sync::atomic::{AtomicBool, Ordering};use std::thread;fn main() {    // Play with this flag    let fatal_flag = true;    let do_stop = true;    let working = Arc::new(AtomicBool::new(true));    let control = Arc::downgrade(&working);    thread::spawn(move || {        while (*working).load(Ordering::Relaxed) {            if fatal_flag {                panic!("Oh, my God!");            } else {                thread::sleep(Duration::from_millis(20));                println!("I'm alive!");            }        }    });    thread::sleep(Duration::from_millis(50));    // To stop thread    if do_stop {        match control.upgrade() {            Some(working) => (*working).store(false, Ordering::Relaxed),            None => println!("Sorry, but thread died already."),        }    }    thread::sleep(Duration::from_millis(50));    // To check it's alive / died    match control.upgrade() {        Some(_) => println!("Thread alive!"),        None => println!("Thread ends!"),    }}

Gist: https://gist.github.com/DenisKolodin/edea80f2f5becb86f718c330219178e2

At playground: https://play.rust-lang.org/?gist=9a0cf161ba0bbffe3824b9db4308e1fb&version=stable&backtrace=0

UPD: I've created thread-control crate which implements this approach: https://github.com/DenisKolodin/thread-control