Running MSIL on GPU
There is an abstract on the topic here:
http://microsoft.cs.msu.su/Projects/Documents/ILShaders/ilshaders.pdf -- [[dead link]]
But I've yet to find a link to source. Here is the Google translated project page:
I've looked at this topic before and haven't found anything previously that actually took a compliant language and compiled it down onto the GPU.
There are plenty of libraries that expose GPU parts but you need to understand how to express your problem in a parallel data structure kind of way. These libraries can then be referenced in C#.
Some libraries:
Microsoft Accelerator -- dead link
Various other Q/A sources:
http://social.msdn.microsoft.com/Forums/en/csharpgeneral/thread/239fd75b-05c3-4e4b-9835-6807940dc492
Update: SK-logic commented on tidepowerd, I've linked the "How It Works" section:
http://www.tidepowerd.com/product/howitworks -- [[dead link]]
This looks like a good starting point to me. Not sure if it handles the MSIL directly, it initially looks like a post build step to generate custom code under the hood.
Alea GPU compiles MSIL at run-time to LLVM IR and then to CUBIN so that it can execute on the GPU. As opposed to CUDAFy it is a true fully fledged compiler and not just a CUDA C code generator, which relies on the NVIDIA CUDA C++ compiler in the back end.
Their technology also allows to compile a delegate at run-time to GPU code and execute it on the GPU.
They also implemented automatic memory management with IL code instrumentation, so that the programmer does not need to copy forth and back data between the CPU and the GPU. More details on the features is on their product page.