Should a return statement be inside or outside a lock? Should a return statement be inside or outside a lock? multithreading multithreading

Should a return statement be inside or outside a lock?


Essentially, which-ever makes the code simpler. Single point of exit is a nice ideal, but I wouldn't bend the code out of shape just to achieve it... And if the alternative is declaring a local variable (outside the lock), initializing it (inside the lock) and then returning it (outside the lock), then I'd say that a simple "return foo" inside the lock is a lot simpler.

To show the difference in IL, lets code:

static class Program{    static void Main() { }    static readonly object sync = new object();    static int GetValue() { return 5; }    static int ReturnInside()    {        lock (sync)        {            return GetValue();        }    }    static int ReturnOutside()    {        int val;        lock (sync)        {            val = GetValue();        }        return val;    }}

(note that I'd happily argue that ReturnInside is a simpler/cleaner bit of C#)

And look at the IL (release mode etc):

.method private hidebysig static int32 ReturnInside() cil managed{    .maxstack 2    .locals init (        [0] int32 CS$1$0000,        [1] object CS$2$0001)    L_0000: ldsfld object Program::sync    L_0005: dup     L_0006: stloc.1     L_0007: call void [mscorlib]System.Threading.Monitor::Enter(object)    L_000c: call int32 Program::GetValue()    L_0011: stloc.0     L_0012: leave.s L_001b    L_0014: ldloc.1     L_0015: call void [mscorlib]System.Threading.Monitor::Exit(object)    L_001a: endfinally     L_001b: ldloc.0     L_001c: ret     .try L_000c to L_0014 finally handler L_0014 to L_001b} method private hidebysig static int32 ReturnOutside() cil managed{    .maxstack 2    .locals init (        [0] int32 val,        [1] object CS$2$0000)    L_0000: ldsfld object Program::sync    L_0005: dup     L_0006: stloc.1     L_0007: call void [mscorlib]System.Threading.Monitor::Enter(object)    L_000c: call int32 Program::GetValue()    L_0011: stloc.0     L_0012: leave.s L_001b    L_0014: ldloc.1     L_0015: call void [mscorlib]System.Threading.Monitor::Exit(object)    L_001a: endfinally     L_001b: ldloc.0     L_001c: ret     .try L_000c to L_0014 finally handler L_0014 to L_001b}

So at the IL level they are [give or take some names] identical (I learnt something ;-p).As such, the only sensible comparison is the (highly subjective) law of local coding style... I prefer ReturnInside for simplicity, but I wouldn't get excited about either.


It doesn't make any difference; they're both translated to the same thing by the compiler.

To clarify, either is effectively translated to something with the following semantics:

T myData;Monitor.Enter(mutex)try{    myData= // something}finally{    Monitor.Exit(mutex);}return myData;


I would definitely put the return inside the lock. Otherwise you risk another thread entering the lock and modifying your variable before the return statement, therefore making the original caller receive a different value than expected.