Single TCP/IP server that handles multiple clients (in C++)? Single TCP/IP server that handles multiple clients (in C++)? multithreading multithreading

Single TCP/IP server that handles multiple clients (in C++)?


I am going to take a guess about what your actual code looks like.

void new_connection (int sock) {    //...handle new connection}void accept_loop (int listen_sock) {    int new_sock;    while ((new_sock = accept(listen_sock, 0, 0)) != -1) {        std::thread t(new_connection, new_sock);    }}

The problem with this code is that the thread's destructor is called when the loop reiterates. This will cause an exception to be thrown since the destructor will detect the thread context is still active.

To avoid that problem, you can detach the thread object from the active context.

    while ((new_sock = accept(listen_sock, 0, 0)) != -1) {        std::thread t(new_connection, new_sock);        t.detach();    }

What follows is a mostly complete example (without error checking). This routine creates an accepting socket for a server specification (which is "host:port" for a particular interface, or ":port" for any interface).

int make_accept_sock (const char *servspec) {    const int one = 1;    struct addrinfo hints = {};    struct addrinfo *res = 0, *ai = 0, *ai4 = 0;    char *node = strdup(servspec);    char *service = strrchr(node, ':');    int sock;    hints.ai_family = PF_UNSPEC;    hints.ai_socktype = SOCK_STREAM;    hints.ai_flags = AI_PASSIVE;    *service++ = '\0';    getaddrinfo(*node ? node : "0::0", service, &hints, &res);    free(node);    for (ai = res; ai; ai = ai->ai_next) {        if (ai->ai_family == PF_INET6) break;        else if (ai->ai_family == PF_INET) ai4 = ai;    }    ai = ai ? ai : ai4;    sock = socket(ai->ai_family, SOCK_STREAM, 0);    setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one));    bind(sock, ai->ai_addr, ai->ai_addrlen);    listen(sock, 256);    freeaddrinfo(res);    return sock;}

The accepting loop routine creates the listening socket, and then launches threads to handle each new incoming connection.

void accept_loop (const char *servspec) {    int sock = make_accept_sock(servspec);    for (;;) {        int new_sock = accept(sock, 0, 0);        std::thread t(new_connection, new_sock);        t.detach();    }}

The new connection handler just outputs a . followed by a newline every second. The isclosed() function can be found among answers to this question.

void new_connection (int sock) {    ssize_t r;    while (!isclosed(sock)) {        r = send(sock, ".\n", 2, 0);        if (r < 0) break;        sleep(1);    }    close(sock);}

And then the main function just ties it all together.

int main (int argc, char *argv[]){    const char *server = ":11111";    signal(SIGPIPE, SIG_IGN);    if (argc > 1) server = argv[1];    accept_loop(server);    return 0;}


You don't need threads, you need asynchronous or "event-driven" programming. This can be done with select() if you want cross-platform, or epoll() if you're on Linux and want to support thousands of clients at once.

But you don't need to implement this all from scratch--you can use Boost ASIO (some of which may become part of C++17) or a C library like libevent or libev or libuv. Those will handle a bunch of subtle details for you, and help you get more quickly to the real business of your application.