Test a lock with out acquiring it?
What possible information can you get from knowing the lock was unlocked back when you looked at it? By the time you make a decision based on that information, the lock may be already taken.
Because the lock statement is equivalent to:
System.Threading.Monitor.Enter(x);try { ...}finally { System.Threading.Monitor.Exit(x);}
Can you just do this?
bool ObjectWasUnlocked(object x){ if(System.Threading.Monitor.TryEnter(x)) { System.Threading.Monitor.Exit(x); return true; } else { return false; }}
Note that I'm naming this function "ObjectWasUnlocked" as opposed to "ObjectIsUnlocked". There is no guarantee that it will still be unlocked when the function has returned.
I was wondering the same thing while trying to audit my code for correct locking. I came up with a method using a second thread. If the lock is available to the calling thread, but unavailable to a second thread, it must be held by the first.
/// <summary>/// Utiltity for checking if a lock has already been acquired./// WARNING: This test isn't actually thread-safe, /// it's only really useful for unit tests/// </summary>private static bool ObjectIsAlreadyLockedByThisThread(object lockObject){ if (!Monitor.TryEnter(lockObject)) { // another thread has the lock return false; } Monitor.Exit(lockObject); bool? LockAvailable = null; var T = new Thread(() => { if (Monitor.TryEnter(lockObject)) { LockAvailable = true; Monitor.Exit(lockObject); } else { LockAvailable = false; } }); T.Start(); T.Join(); return !LockAvailable.Value;}// Tests:public static void TestLockedByThisThread(){ object MyLock = new object(); lock (MyLock) { bool WasLocked = ObjectIsAlreadyLockedByThisThread(MyLock); Debug.WriteLine(WasLocked); // prints "True" }}public static void TestLockedByOtherThread(){ object MyLock = new object(); var T = new Thread(() => { lock (MyLock) { Thread.Sleep(TimeSpan.FromSeconds(2)); } }); T.Start(); Thread.Sleep(TimeSpan.FromSeconds(1)); bool WasLocked = ObjectIsAlreadyLockedByThisThread(MyLock); T.Join(); Debug.WriteLine(WasLocked); // prints "False"}public static void TestNotLocked(){ object MyLock = new object(); bool WasLocked = ObjectIsAlreadyLockedByThisThread(MyLock); Debug.WriteLine(WasLocked); // prints "False"}
I wouldn't use this in production code - there's a race condition that could blow up. However, my unit tests are mostly single threaded, so this was useful.