Dynamically loaded Image drawn to a canvas in javascript has incorrect (but close) RGB values Dynamically loaded Image drawn to a canvas in javascript has incorrect (but close) RGB values nginx nginx

Dynamically loaded Image drawn to a canvas in javascript has incorrect (but close) RGB values


To speed up canvas browsers will alpha-premultiply the color values in its buffer.

This is a lossy process so when you do .getImageData the result will often be "close to but not exactly" what you originally drew on the canvas.