How can I make a UITextField move up when the keyboard is present - on starting to edit? How can I make a UITextField move up when the keyboard is present - on starting to edit? objective-c objective-c

How can I make a UITextField move up when the keyboard is present - on starting to edit?


  1. You will only need a ScrollView if the contents you have now do not fit in the iPhone screen. (If you are adding the ScrollView as the superview of the components just to make the TextField scroll up when keyboard comes up, then it's not needed.)

  2. The standard way to prevent the TextFields from being covered by the keyboard is to move the view up/down whenever the keyboard is shown.

Here is some sample code:

#define kOFFSET_FOR_KEYBOARD 80.0-(void)keyboardWillShow {    // Animate the current view out of the way    if (self.view.frame.origin.y >= 0)    {        [self setViewMovedUp:YES];    }    else if (self.view.frame.origin.y < 0)    {        [self setViewMovedUp:NO];    }}-(void)keyboardWillHide {    if (self.view.frame.origin.y >= 0)    {        [self setViewMovedUp:YES];    }    else if (self.view.frame.origin.y < 0)    {        [self setViewMovedUp:NO];    }}-(void)textFieldDidBeginEditing:(UITextField *)sender{    if ([sender isEqual:mailTf])    {        //move the main view, so that the keyboard does not hide it.        if  (self.view.frame.origin.y >= 0)        {            [self setViewMovedUp:YES];        }    }}//method to move the view up/down whenever the keyboard is shown/dismissed-(void)setViewMovedUp:(BOOL)movedUp{    [UIView beginAnimations:nil context:NULL];    [UIView setAnimationDuration:0.3]; // if you want to slide up the view    CGRect rect = self.view.frame;    if (movedUp)    {        // 1. move the view's origin up so that the text field that will be hidden come above the keyboard         // 2. increase the size of the view so that the area behind the keyboard is covered up.        rect.origin.y -= kOFFSET_FOR_KEYBOARD;        rect.size.height += kOFFSET_FOR_KEYBOARD;    }    else    {        // revert back to the normal state.        rect.origin.y += kOFFSET_FOR_KEYBOARD;        rect.size.height -= kOFFSET_FOR_KEYBOARD;    }    self.view.frame = rect;    [UIView commitAnimations];}- (void)viewWillAppear:(BOOL)animated{    [super viewWillAppear:animated];    // register for keyboard notifications    [[NSNotificationCenter defaultCenter] addObserver:self                                         selector:@selector(keyboardWillShow)                                             name:UIKeyboardWillShowNotification                                           object:nil];    [[NSNotificationCenter defaultCenter] addObserver:self                                         selector:@selector(keyboardWillHide)                                             name:UIKeyboardWillHideNotification                                           object:nil];}- (void)viewWillDisappear:(BOOL)animated{    [super viewWillDisappear:animated];    // unregister for keyboard notifications while not visible.    [[NSNotificationCenter defaultCenter] removeObserver:self                                             name:UIKeyboardWillShowNotification                                           object:nil];    [[NSNotificationCenter defaultCenter] removeObserver:self                                             name:UIKeyboardWillHideNotification                                           object:nil];}


I was also having a lot of issue with a UIScrollView composing of multiple UITextFields, of which, one or more of them would get obscured by the keyboard when they are being edited.

Here are some things to consider if your UIScrollView is not properly scrolling.

1) Ensure that your contentSize is greater than the UIScrollView frame size. The way to understand UIScrollViews is that the UIScrollView is like a viewing window on the content defined in the contentSize. So when in order for the UIScrollview to scroll anywhere, the contentSize must be greater than the UIScrollView. Else, there is no scrolling required as everything defined in the contentSize is already visible. BTW, default contentSize = CGSizeZero.

2) Now that you understand that the UIScrollView is really a window into your "content", the way to ensure that the keyboard is not obscuring your UIScrollView's viewing "window" would be to resize the UIScrollView so that when the keyboard is present, you have the UIScrollView window sized to just the original UIScrollView frame.size.height minus the height of the keyboard. This will ensure that your window is only that small viewable area.

3) Here's the catch: When I first implemented this I figured I would have to get the CGRect of the edited textfield and call UIScrollView's scrollRecToVisible method. I implemented the UITextFieldDelegate method textFieldDidBeginEditing with the call to the scrollRecToVisible method. This actually worked with a strange side effect that the scrolling would snap the UITextField into position. For the longest time I couldn't figure out what it was. Then I commented out the textFieldDidBeginEditing Delegate method and it all work!!(???). As it turned out, I believe the UIScrollView actually implicitly brings the currently edited UITextField into the viewable window implicitly. My implementation of the UITextFieldDelegate method and subsequent call to the scrollRecToVisible was redundant and was the cause of the strange side effect.

So here are the steps to properly scroll your UITextField in a UIScrollView into place when the keyboard appears.

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.- (void)viewDidLoad {    [super viewDidLoad];    // register for keyboard notifications    [[NSNotificationCenter defaultCenter] addObserver:self                                              selector:@selector(keyboardWillShow:)                                                  name:UIKeyboardWillShowNotification                                                object:self.view.window];    // register for keyboard notifications    [[NSNotificationCenter defaultCenter] addObserver:self                                              selector:@selector(keyboardWillHide:)                                                  name:UIKeyboardWillHideNotification                                                object:self.view.window];    keyboardIsShown = NO;    //make contentSize bigger than your scrollSize (you will need to figure out for your own use case)    CGSize scrollContentSize = CGSizeMake(320, 345);    self.scrollView.contentSize = scrollContentSize;}- (void)keyboardWillHide:(NSNotification *)n{    NSDictionary* userInfo = [n userInfo];    // get the size of the keyboard    CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;    // resize the scrollview    CGRect viewFrame = self.scrollView.frame;    // I'm also subtracting a constant kTabBarHeight because my UIScrollView was offset by the UITabBar so really only the portion of the keyboard that is leftover pass the UITabBar is obscuring my UIScrollView.    viewFrame.size.height += (keyboardSize.height - kTabBarHeight);    [UIView beginAnimations:nil context:NULL];    [UIView setAnimationBeginsFromCurrentState:YES];    [self.scrollView setFrame:viewFrame];    [UIView commitAnimations];    keyboardIsShown = NO;}- (void)keyboardWillShow:(NSNotification *)n{    // This is an ivar I'm using to ensure that we do not do the frame size adjustment on the `UIScrollView` if the keyboard is already shown.  This can happen if the user, after fixing editing a `UITextField`, scrolls the resized `UIScrollView` to another `UITextField` and attempts to edit the next `UITextField`.  If we were to resize the `UIScrollView` again, it would be disastrous.  NOTE: The keyboard notification will fire even when the keyboard is already shown.    if (keyboardIsShown) {        return;    }    NSDictionary* userInfo = [n userInfo];    // get the size of the keyboard    CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue].size;    // resize the noteView    CGRect viewFrame = self.scrollView.frame;    // I'm also subtracting a constant kTabBarHeight because my UIScrollView was offset by the UITabBar so really only the portion of the keyboard that is leftover pass the UITabBar is obscuring my UIScrollView.    viewFrame.size.height -= (keyboardSize.height - kTabBarHeight);    [UIView beginAnimations:nil context:NULL];    [UIView setAnimationBeginsFromCurrentState:YES];    [self.scrollView setFrame:viewFrame];    [UIView commitAnimations];    keyboardIsShown = YES;}
  1. Register for the keyboard notifications at viewDidLoad
  2. Unregister for the keyboard nofitications at viewDidUnload
  3. Ensure that the contentSize is set and greater than your UIScrollView at viewDidLoad
  4. Shrink the UIScrollView when the keyboard is present
  5. Revert back the UIScrollView when the keyboard goes away.
  6. Use an ivar to detect if the keyboard is already shown on the screen since the keyboard notifications are sent each time a UITextField is tabbed even if the keyboard is already present to avoid shrinking the UIScrollView when it's already shrunk

One thing to note is that the UIKeyboardWillShowNotification will fire even when the keyboard is already on the screen when you tab on another UITextField. I took care of this by using an ivar to avoid resizing the UIScrollView when the keyboard is already on the screen. Inadvertently resizing the UIScrollView when the keyboard is already there would be disastrous!

Hope this code saves some of you a lot of headache.


It's actually best just to use Apple's implementation, as provided in the docs. However, the code they provide is faulty. Replace the portion found in keyboardWasShown: just below the comments to the following:

NSDictionary* info = [aNotification userInfo];CGRect keyPadFrame=[[UIApplication sharedApplication].keyWindow convertRect:[[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue] fromView:self.view];CGSize kbSize =keyPadFrame.size;CGRect activeRect=[self.view convertRect:activeField.frame fromView:activeField.superview];CGRect aRect = self.view.bounds;aRect.size.height -= (kbSize.height);CGPoint origin =  activeRect.origin;origin.y -= backScrollView.contentOffset.y;if (!CGRectContainsPoint(aRect, origin)) {    CGPoint scrollPoint = CGPointMake(0.0,CGRectGetMaxY(activeRect)-(aRect.size.height));    [backScrollView setContentOffset:scrollPoint animated:YES];}

The problems with Apple's code are these:(1) They always calculate if the point is within the view's frame, but it's a ScrollView, so it may already have scrolled and you need to account for that offset:

origin.y -= scrollView.contentOffset.y

(2) They shift the contentOffset by the height of the keyboard, but we want the opposite (we want to shift the contentOffset by the height that is visible on the screen, not what isn't):

activeField.frame.origin.y-(aRect.size.height)