Rotating a CALayer 90 degrees?
Obj-C:
theLayer.transform = CATransform3DMakeRotation(90.0 / 180.0 * M_PI, 0.0, 0.0, 1.0);
Swift:
theLayer.transform = CATransform3DMakeRotation(90.0 / 180.0 * .pi, 0.0, 0.0, 1.0)
That is, transform the layer such that it is rotated by 90 degrees (π / 2 radians), with 100% of that rotation taking place around the z-axis.
If I'm animating it I use something like this in my apps:
- (NSObject *) defineZRotation { // Define rotation on z axis float degreesVariance = 90; // object will always take shortest path, so that // a rotation of less than 180 deg will move clockwise, and more than will move counterclockwise float radiansToRotate = DegreesToRadians( degreesVariance ); CATransform3D zRotation; zRotation = CATransform3DMakeRotation(radiansToRotate, 0, 0, 1.0); // create an animation to hold "zRotation" transform CABasicAnimation *animateZRotation; animateZRotation = [CABasicAnimation animationWithKeyPath:@"transform"]; // Assign "zRotation" to animation animateZRotation.toValue = [NSValue valueWithCATransform3D:zRotation]; // Duration, repeat count, etc animateZRotation.duration = 1.5;//change this depending on your animation needs // Here set cumulative, repeatCount, kCAFillMode, and others found in // the CABasicAnimation Class Reference. return animateZRotation;}
Of course you can use it anywhere, don;t have to return it from a method if that doesn;t suit your needs.
Basically something like that:
CGAffineTransform rotateTransform = CGAffineTransformMakeRotation(M_PI / 2.0);[myCALayer setAffineTransform:rotateTransform];
EDIT: It'll rotate clockwise or counter-clockwise depending on the platform (iOS or Mac OS).