PHP: Storing 'objects' inside the $_SESSION PHP: Storing 'objects' inside the $_SESSION php php

PHP: Storing 'objects' inside the $_SESSION


I know this topic is old, but this issue keeps coming up and has not been addressed to my satisfaction:

Whether you save objects in $_SESSION, or reconstruct them whole cloth based on data stashed in hidden form fields, or re-query them from the DB each time, you are using state. HTTP is stateless (more or less; but see GET vs. PUT) but almost everything anybody cares to do with a web app requires state to be maintained somewhere. Acting as if pushing the state into nooks and crannies amounts to some kind of theoretical win is just wrong. State is state. If you use state, you lose the various technical advantages gained by being stateless. This is not something to lose sleep over unless you know in advance that you ought to be losing sleep over it.

I am especially flummoxed by the blessing received by the "double whammy" arguments put forth by Hank Gay. Is the OP building a distributed and load-balanced e-commerce system? My guess is no; and I will further posit that serializing his $User class, or whatever, will not cripple his server beyond repair. My advice: use techniques that are sensible to your application. Objects in $_SESSION are fine, subject to common sense precautions. If your app suddenly turns into something rivaling Amazon in traffic served, you will need to re-adapt. That's life.


it's OK as long as by the time the session_start() call is made, the class declaration/definition has already been encountered by PHP or can be found by an already-installed autoloader. otherwise it would not be able to deserialize the object from the session store.


HTTP is a stateless protocol for a reason. Sessions weld state onto HTTP. As a rule of thumb, avoid using session state.

UPDATE:There is no concept of a session at the HTTP level; servers provide this by giving the client a unique ID and telling the client to resubmit it on every request. Then the server uses that ID as a key into a big hashtable of Session objects. Whenever the server gets a request, it looks up the Session info out of its hashtable of session objects based on the ID the client submitted with the request. All this extra work is a double whammy on scalability (a big reason HTTP is stateless).

  • Whammy One: It reduces the work a single server can do.
  • Whammy Two: It makes it harder to scale out because now you can't just route a request to any old server - they don't all have the same session. You can pin all the requests with a given session ID to the same server. That's not easy, and it's a single point of failure (not for the system as a whole, but for big chunks of your users). Or, you could share the session storage across all servers in the cluster, but now you have more complexity: network-attached memory, a stand-alone session server, etc.

Given all that, the more info you put in the session, the bigger the impact on performance (as Vinko points out). Also as Vinko points out, if your object isn't serializable, the session will misbehave. So, as a rule of thumb, avoid putting more than absolutely necessary in the session.

@Vinko You can usually work around having the server store state by embedding the data you're tracking in the response you send back and having the client resubmit it, e.g., sending the data down in a hidden input. If you really need server-side tracking of state, it should probably be in your backing datastore.

(Vinko adds: PHP can use a database for storing session information, and having the client resubmit the data each time might solve potential scalability issues, but opens a big can of security issues you must pay attention to now that the client's in control of all your state)