Algorithm for solving Sudoku Algorithm for solving Sudoku python python

Algorithm for solving Sudoku


Here is my sudoku solver in python. It uses simple backtracking algorithm to solve the puzzle.For simplicity no input validations or fancy output is done. It's the bare minimum code which solves the problem.

Algorithm

  1. Find all legal values of a given cell
  2. For each legal value, Go recursively and try to solve the grid

Solution

It takes 9X9 grid partially filled with numbers. A cell with value 0 indicates that it is not filled.

Code

def findNextCellToFill(grid, i, j):        for x in range(i,9):                for y in range(j,9):                        if grid[x][y] == 0:                                return x,y        for x in range(0,9):                for y in range(0,9):                        if grid[x][y] == 0:                                return x,y        return -1,-1def isValid(grid, i, j, e):        rowOk = all([e != grid[i][x] for x in range(9)])        if rowOk:                columnOk = all([e != grid[x][j] for x in range(9)])                if columnOk:                        # finding the top left x,y co-ordinates of the section containing the i,j cell                        secTopX, secTopY = 3 *(i//3), 3 *(j//3) #floored quotient should be used here.                         for x in range(secTopX, secTopX+3):                                for y in range(secTopY, secTopY+3):                                        if grid[x][y] == e:                                                return False                        return True        return Falsedef solveSudoku(grid, i=0, j=0):        i,j = findNextCellToFill(grid, i, j)        if i == -1:                return True        for e in range(1,10):                if isValid(grid,i,j,e):                        grid[i][j] = e                        if solveSudoku(grid, i, j):                                return True                        # Undo the current cell for backtracking                        grid[i][j] = 0        return False

Testing the code

>>> input = [[5,1,7,6,0,0,0,3,4],[2,8,9,0,0,4,0,0,0],[3,4,6,2,0,5,0,9,0],[6,0,2,0,0,0,0,1,0],[0,3,8,0,0,6,0,4,7],[0,0,0,0,0,0,0,0,0],[0,9,0,0,0,0,0,7,8],[7,0,3,4,0,0,5,6,0],[0,0,0,0,0,0,0,0,0]]>>> solveSudoku(input)True>>> input[[5, 1, 7, 6, 9, 8, 2, 3, 4], [2, 8, 9, 1, 3, 4, 7, 5, 6], [3, 4, 6, 2, 7, 5, 8, 9, 1], [6, 7, 2, 8, 4, 9, 3, 1, 5], [1, 3, 8, 5, 2, 6, 9, 4, 7], [9, 5, 4, 7, 1, 3, 6, 8, 2], [4, 9, 5, 3, 6, 2, 1, 7, 8], [7, 2, 3, 4, 8, 1, 5, 6, 9], [8, 6, 1, 9, 5, 7, 4, 2, 3]]

The above one is very basic backtracking algorithm which is explained at many places. But the most interesting and natural of the sudoku solving strategies I came across is this one from here


Here is a much faster solution based on hari's answer. The basic difference is that we keep a set of possible values for cells that don't have a value assigned. So when we try a new value, we only try valid values and we also propagate what this choice means for the rest of the sudoku. In the propagation step, we remove from the set of valid values for each cell the values that already appear in the row, column, or the same block. If only one number is left in the set, we know that the position (cell) has to have that value.

This method is known as forward checking and look ahead (http://ktiml.mff.cuni.cz/~bartak/constraints/propagation.html).

The implementation below needs one iteration (calls of solve) while hari's implementation needs 487. Of course my code is a bit longer. The propagate method is also not optimal.

import sysfrom copy import deepcopydef output(a):    sys.stdout.write(str(a))N = 9field = [[5,1,7,6,0,0,0,3,4],         [2,8,9,0,0,4,0,0,0],         [3,4,6,2,0,5,0,9,0],         [6,0,2,0,0,0,0,1,0],         [0,3,8,0,0,6,0,4,7],         [0,0,0,0,0,0,0,0,0],         [0,9,0,0,0,0,0,7,8],         [7,0,3,4,0,0,5,6,0],         [0,0,0,0,0,0,0,0,0]]def print_field(field):    if not field:        output("No solution")        return    for i in range(N):        for j in range(N):            cell = field[i][j]            if cell == 0 or isinstance(cell, set):                output('.')            else:                output(cell)            if (j + 1) % 3 == 0 and j < 8:                output(' |')            if j != 8:                output(' ')        output('\n')        if (i + 1) % 3 == 0 and i < 8:            output("- - - + - - - + - - -\n")def read(field):    """ Read field into state (replace 0 with set of possible values) """    state = deepcopy(field)    for i in range(N):        for j in range(N):            cell = state[i][j]            if cell == 0:                state[i][j] = set(range(1,10))    return statestate = read(field)def done(state):    """ Are we done? """    for row in state:        for cell in row:            if isinstance(cell, set):                return False    return Truedef propagate_step(state):    """    Propagate one step.    @return:  A two-tuple that says whether the configuration              is solvable and whether the propagation changed              the state.    """            new_units = False    # propagate row rule    for i in range(N):        row = state[i]        values = set([x for x in row if not isinstance(x, set)])        for j in range(N):            if isinstance(state[i][j], set):                state[i][j] -= values                if len(state[i][j]) == 1:                    val = state[i][j].pop()                    state[i][j] = val                    values.add(val)                    new_units = True                elif len(state[i][j]) == 0:                    return False, None    # propagate column rule    for j in range(N):        column = [state[x][j] for x in range(N)]        values = set([x for x in column if not isinstance(x, set)])        for i in range(N):            if isinstance(state[i][j], set):                state[i][j] -= values                if len(state[i][j]) == 1:                    val = state[i][j].pop()                    state[i][j] = val                    values.add(val)                    new_units = True                elif len(state[i][j]) == 0:                    return False, None    # propagate cell rule    for x in range(3):        for y in range(3):            values = set()            for i in range(3 * x, 3 * x + 3):                for j in range(3 * y, 3 * y + 3):                    cell = state[i][j]                    if not isinstance(cell, set):                        values.add(cell)            for i in range(3 * x, 3 * x + 3):                for j in range(3 * y, 3 * y + 3):                    if isinstance(state[i][j], set):                        state[i][j] -= values                        if len(state[i][j]) == 1:                            val = state[i][j].pop()                            state[i][j] = val                            values.add(val)                            new_units = True                        elif len(state[i][j]) == 0:                            return False, None    return True, new_unitsdef propagate(state):    """ Propagate until we reach a fixpoint """    while True:        solvable, new_unit = propagate_step(state)        if not solvable:            return False        if not new_unit:            return Truedef solve(state):    """ Solve sudoku """    solvable = propagate(state)    if not solvable:        return None    if done(state):        return state    for i in range(N):        for j in range(N):            cell = state[i][j]            if isinstance(cell, set):                for value in cell:                    new_state = deepcopy(state)                    new_state[i][j] = value                    solved = solve(new_state)                    if solved is not None:                        return solved                return Noneprint_field(solve(state))


I also wrote a Sudoku solver in Python. It is a backtracking algorithm too, but I wanted to share my implementation as well.

Backtracking can be fast enough given that it is moving within the constraints and is choosing cells wisely. You might also want to check out my answer in this thread about optimizing the algorithm. But here I will focus on the algorithm and code itself.

The gist of the algorithm is to start iterating the grid and making decisions what to do - populate a cell, or try another digit for the same cell, or blank out a cell and move back to the previous cell, etc. It's important to note that there is no deterministic way to know how many steps or iterations you will need to solve the puzzle. Therefore, you really have two options - to use a while loop or to use recursion. Both of them can continue iterating until a solution is found or until a lack of solution is proven. The advantage of the recursion is that it is capable of branching out and generally supports more complex logics and algorithms, but the disadvantage is that it is more difficult to implement and often tricky to debug. For my implementation of the backtracking I have used a while loop because no branching is needed, the algorithm searches in a single-threaded linear fashion.

The logic goes like this:

While True: (main iterations)

  1. If all blank cells have been iterated and the last blank cell iterated doesn't have any remaining digits to be tried - stop here because there is no solution.
  2. If there are no blank cells validate the grid. If the grid is valid stop here and return the solution.
  3. If there are blank cells choose the next cell. If that cell has at least on possible digit, assign it and continue to the next main iteration.
  4. If there is at least one remaining choice for the current cell and there are no blank cells or all blank cells have been iterated, assign the remaining choice and continue to the next main iteration.
  5. If none of the above is true, then it is time to backtrack. Blank out the current cell and enter the below loop.

While True: (backtrack iterations)

  1. If there are no more cells to backtrack to - stop here because thereis no solution.
  2. Select the previous cell according to the backtracking history.
  3. If the cell doesn't have any choices left, blank out the cell andcontinue to the next backtrack iteration.
  4. Assign the next available digit to the current cell, break out frombacktracking and return to the main iterations.

Some features of the algorithm:

  • it keeps a record of the visited cells in the same order so that it can backtrack at any time

  • it keeps a record of choices for each cell so that it doesn't try the same digit for the same cell twice

  • the available choices for a cell are always within the Sudoku constraints (row, column and 3x3 quadrant)

  • this particular implementation has a few different methods of choosing the next cell and the next digit depending on input parameters (more info in the optimization thread)

  • if given a blank grid, then it will generate a valid Sudoku puzzle (use with optimization parameter "C" in order to generate random grid every time)

  • if given a solved grid it will recognize it and print a message

The full code is:

import random, math, timeclass Sudoku:    def __init__( self, _g=[] ):        self._input_grid = [] # store a copy of the original input grid for later use        self.grid = [] # this is the main grid that will be iterated        for i in _g: # copy the nested lists by value, otherwise Python keeps the reference for the nested lists            self._input_grid.append( i[:] )            self.grid.append( i[:] )    self.empty_cells = set() # set of all currently empty cells (by index number from left to right, top to bottom)    self.empty_cells_initial = set() # this will be used to compare against the current set of empty cells in order to determine if all cells have been iterated    self.current_cell = None # used for iterating    self.current_choice = 0 # used for iterating    self.history = [] # list of visited cells for backtracking    self.choices = {} # dictionary of sets of currently available digits for each cell    self.nextCellWeights = {} # a dictionary that contains weights for all cells, used when making a choice of next cell    self.nextCellWeights_1 = lambda x: None # the first function that will be called to assign weights    self.nextCellWeights_2 = lambda x: None # the second function that will be called to assign weights    self.nextChoiceWeights = {} # a dictionary that contains weights for all choices, used when selecting the next choice    self.nextChoiceWeights_1 = lambda x: None # the first function that will be called to assign weights    self.nextChoiceWeights_2 = lambda x: None # the second function that will be called to assign weights    self.search_space = 1 # the number of possible combinations among the empty cells only, for information purpose only    self.iterations = 0 # number of main iterations, for information purpose only    self.iterations_backtrack = 0 # number of backtrack iterations, for information purpose only    self.digit_heuristic = { 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0 } # store the number of times each digit is used in order to choose the ones that are least/most used, parameter "3" and "4"    self.centerWeights = {} # a dictionary of the distances for each cell from the center of the grid, calculated only once at the beginning    # populate centerWeights by using Pythagorean theorem    for id in range( 81 ):        row = id // 9        col = id % 9        self.centerWeights[ id ] = int( round( 100 * math.sqrt( (row-4)**2 + (col-4)**2 ) ) )    # for debugging purposes    def dump( self, _custom_text, _file_object ):        _custom_text += ", cell: {}, choice: {}, choices: {}, empty: {}, history: {}, grid: {}\n".format(            self.current_cell, self.current_choice, self.choices, self.empty_cells, self.history, self.grid )        _file_object.write( _custom_text )    # to be called before each solve of the grid    def reset( self ):        self.grid = []        for i in self._input_grid:            self.grid.append( i[:] )        self.empty_cells = set()        self.empty_cells_initial = set()        self.current_cell = None        self.current_choice = 0        self.history = []        self.choices = {}        self.nextCellWeights = {}        self.nextCellWeights_1 = lambda x: None        self.nextCellWeights_2 = lambda x: None        self.nextChoiceWeights = {}        self.nextChoiceWeights_1 = lambda x: None        self.nextChoiceWeights_2 = lambda x: None        self.search_space = 1        self.iterations = 0        self.iterations_backtrack = 0        self.digit_heuristic = { 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0 }    def validate( self ):        # validate all rows        for x in range(9):            digit_count = { 0:1, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0 }            for y in range(9):                digit_count[ self.grid[ x ][ y ] ] += 1            for i in digit_count:                if digit_count[ i ] != 1:                    return False        # validate all columns        for x in range(9):            digit_count = { 0:1, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0 }            for y in range(9):                digit_count[ self.grid[ y ][ x ] ] += 1            for i in digit_count:                if digit_count[ i ] != 1:                    return False        # validate all 3x3 quadrants        def validate_quadrant( _grid, from_row, to_row, from_col, to_col ):            digit_count = { 0:1, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0 }            for x in range( from_row, to_row + 1 ):                for y in range( from_col, to_col + 1 ):                    digit_count[ _grid[ x ][ y ] ] += 1            for i in digit_count:                if digit_count[ i ] != 1:                    return False            return True        for x in range( 0, 7, 3 ):            for y in range( 0, 7, 3 ):                if not validate_quadrant( self.grid, x, x+2, y, y+2 ):                    return False        return True    def setCell( self, _id, _value ):        row = _id // 9        col = _id % 9        self.grid[ row ][ col ] = _value    def getCell( self, _id ):        row = _id // 9        col = _id % 9        return self.grid[ row ][ col ]    # returns a set of IDs of all blank cells that are related to the given one, related means from the same row, column or quadrant    def getRelatedBlankCells( self, _id ):        result = set()        row = _id // 9        col = _id % 9        for i in range( 9 ):            if self.grid[ row ][ i ] == 0: result.add( row * 9 + i )        for i in range( 9 ):            if self.grid[ i ][ col ] == 0: result.add( i * 9 + col )        for x in range( (row//3)*3, (row//3)*3 + 3 ):            for y in range( (col//3)*3, (col//3)*3 + 3 ):                if self.grid[ x ][ y ] == 0: result.add( x * 9 + y )        return set( result ) # return by value    # get the next cell to iterate    def getNextCell( self ):        self.nextCellWeights = {}        for id in self.empty_cells:            self.nextCellWeights[ id ] = 0        self.nextCellWeights_1( 1000 ) # these two functions will always be called, but behind them will be a different weight function depending on the optimization parameters provided        self.nextCellWeights_2( 1 )        return min( self.nextCellWeights, key = self.nextCellWeights.get )    def nextCellWeights_A( self, _factor ): # the first cell from left to right, from top to bottom        for id in self.nextCellWeights:            self.nextCellWeights[ id ] += id * _factor    def nextCellWeights_B( self, _factor ): # the first cell from right to left, from bottom to top        self.nextCellWeights_A( _factor * -1 )    def nextCellWeights_C( self, _factor ): # a randomly chosen cell        for id in self.nextCellWeights:            self.nextCellWeights[ id ] += random.randint( 0, 999 ) * _factor    def nextCellWeights_D( self, _factor ): # the closest cell to the center of the grid        for id in self.nextCellWeights:            self.nextCellWeights[ id ] += self.centerWeights[ id ] * _factor    def nextCellWeights_E( self, _factor ): # the cell that currently has the fewest choices available        for id in self.nextCellWeights:            self.nextCellWeights[ id ] += len( self.getChoices( id ) ) * _factor    def nextCellWeights_F( self, _factor ): # the cell that currently has the most choices available        self.nextCellWeights_E( _factor * -1 )    def nextCellWeights_G( self, _factor ): # the cell that has the fewest blank related cells        for id in self.nextCellWeights:            self.nextCellWeights[ id ] += len( self.getRelatedBlankCells( id ) ) * _factor    def nextCellWeights_H( self, _factor ): # the cell that has the most blank related cells        self.nextCellWeights_G( _factor * -1 )    def nextCellWeights_I( self, _factor ): # the cell that is closest to all filled cells        for id in self.nextCellWeights:            weight = 0            for check in range( 81 ):                if self.getCell( check ) != 0:                    weight += math.sqrt( ( id//9 - check//9 )**2 + ( id%9 - check%9 )**2 )    def nextCellWeights_J( self, _factor ): # the cell that is furthest from all filled cells        self.nextCellWeights_I( _factor * -1 )    def nextCellWeights_K( self, _factor ): # the cell whose related blank cells have the fewest available choices        for id in self.nextCellWeights:            weight = 0            for id_blank in self.getRelatedBlankCells( id ):                weight += len( self.getChoices( id_blank ) )            self.nextCellWeights[ id ] += weight * _factor    def nextCellWeights_L( self, _factor ): # the cell whose related blank cells have the most available choices        self.nextCellWeights_K( _factor * -1 )    # for a given cell return a set of possible digits within the Sudoku restrictions    def getChoices( self, _id ):        available_choices = {1,2,3,4,5,6,7,8,9}        row = _id // 9        col = _id % 9        # exclude digits from the same row        for y in range( 0, 9 ):            if self.grid[ row ][ y ] in available_choices:                available_choices.remove( self.grid[ row ][ y ] )        # exclude digits from the same column        for x in range( 0, 9 ):            if self.grid[ x ][ col ] in available_choices:                available_choices.remove( self.grid[ x ][ col ] )        # exclude digits from the same quadrant        for x in range( (row//3)*3, (row//3)*3 + 3 ):            for y in range( (col//3)*3, (col//3)*3 + 3 ):                if self.grid[ x ][ y ] in available_choices:                    available_choices.remove( self.grid[ x ][ y ] )        if len( available_choices ) == 0: return set()        else: return set( available_choices ) # return by value    def nextChoice( self ):        self.nextChoiceWeights = {}        for i in self.choices[ self.current_cell ]:            self.nextChoiceWeights[ i ] = 0        self.nextChoiceWeights_1( 1000 )        self.nextChoiceWeights_2( 1 )        self.current_choice = min( self.nextChoiceWeights, key = self.nextChoiceWeights.get )        self.setCell( self.current_cell, self.current_choice )        self.choices[ self.current_cell ].remove( self.current_choice )    def nextChoiceWeights_0( self, _factor ): # the lowest digit        for i in self.nextChoiceWeights:            self.nextChoiceWeights[ i ] += i * _factor    def nextChoiceWeights_1( self, _factor ): # the highest digit        self.nextChoiceWeights_0( _factor * -1 )    def nextChoiceWeights_2( self, _factor ): # a randomly chosen digit        for i in self.nextChoiceWeights:            self.nextChoiceWeights[ i ] += random.randint( 0, 999 ) * _factor    def nextChoiceWeights_3( self, _factor ): # heuristically, the least used digit across the board        self.digit_heuristic = { 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0 }        for id in range( 81 ):            if self.getCell( id ) != 0: self.digit_heuristic[ self.getCell( id ) ] += 1        for i in self.nextChoiceWeights:            self.nextChoiceWeights[ i ] += self.digit_heuristic[ i ] * _factor    def nextChoiceWeights_4( self, _factor ): # heuristically, the most used digit across the board        self.nextChoiceWeights_3( _factor * -1 )    def nextChoiceWeights_5( self, _factor ): # the digit that will cause related blank cells to have the least number of choices available        cell_choices = {}        for id in self.getRelatedBlankCells( self.current_cell ):            cell_choices[ id ] = self.getChoices( id )        for c in self.nextChoiceWeights:            weight = 0            for id in cell_choices:                weight += len( cell_choices[ id ] )                if c in cell_choices[ id ]: weight -= 1            self.nextChoiceWeights[ c ] += weight * _factor    def nextChoiceWeights_6( self, _factor ): # the digit that will cause related blank cells to have the most number of choices available        self.nextChoiceWeights_5( _factor * -1 )    def nextChoiceWeights_7( self, _factor ): # the digit that is the least common available choice among related blank cells        cell_choices = {}        for id in self.getRelatedBlankCells( self.current_cell ):            cell_choices[ id ] = self.getChoices( id )        for c in self.nextChoiceWeights:            weight = 0            for id in cell_choices:                if c in cell_choices[ id ]: weight += 1            self.nextChoiceWeights[ c ] += weight * _factor    def nextChoiceWeights_8( self, _factor ): # the digit that is the most common available choice among related blank cells        self.nextChoiceWeights_7( _factor * -1 )    def nextChoiceWeights_9( self, _factor ): # the digit that is the least common available choice across the board        cell_choices = {}        for id in range( 81 ):            if self.getCell( id ) == 0:                cell_choices[ id ] = self.getChoices( id )        for c in self.nextChoiceWeights:            weight = 0            for id in cell_choices:                if c in cell_choices[ id ]: weight += 1            self.nextChoiceWeights[ c ] += weight * _factor    def nextChoiceWeights_a( self, _factor ): # the digit that is the most common available choice across the board        self.nextChoiceWeights_9( _factor * -1 )    # the main function to be called    def solve( self, _nextCellMethod, _nextChoiceMethod, _start_time, _prefillSingleChoiceCells = False ):        s = self        s.reset()        # initialize optimization functions based on the optimization parameters provided        """        A - the first cell from left to right, from top to bottom        B - the first cell from right to left, from bottom to top        C - a randomly chosen cell        D - the closest cell to the center of the grid        E - the cell that currently has the fewest choices available        F - the cell that currently has the most choices available        G - the cell that has the fewest blank related cells        H - the cell that has the most blank related cells        I - the cell that is closest to all filled cells        J - the cell that is furthest from all filled cells        K - the cell whose related blank cells have the fewest available choices        L - the cell whose related blank cells have the most available choices        """        if _nextCellMethod[ 0 ] in "ABCDEFGHIJKLMN":            s.nextCellWeights_1 = getattr( s, "nextCellWeights_" + _nextCellMethod[0] )        elif _nextCellMethod[ 0 ] == " ":            s.nextCellWeights_1 = lambda x: None        else:            print( "(A) Incorrect optimization parameters provided" )            return False        if len( _nextCellMethod ) > 1:            if _nextCellMethod[ 1 ] in "ABCDEFGHIJKLMN":                s.nextCellWeights_2 = getattr( s, "nextCellWeights_" + _nextCellMethod[1] )            elif _nextCellMethod[ 1 ] == " ":                s.nextCellWeights_2 = lambda x: None            else:                print( "(B) Incorrect optimization parameters provided" )                return False        else:            s.nextCellWeights_2 = lambda x: None        # initialize optimization functions based on the optimization parameters provided        """        0 - the lowest digit        1 - the highest digit        2 - a randomly chosen digit        3 - heuristically, the least used digit across the board        4 - heuristically, the most used digit across the board        5 - the digit that will cause related blank cells to have the least number of choices available        6 - the digit that will cause related blank cells to have the most number of choices available        7 - the digit that is the least common available choice among related blank cells        8 - the digit that is the most common available choice among related blank cells        9 - the digit that is the least common available choice across the board        a - the digit that is the most common available choice across the board        """        if _nextChoiceMethod[ 0 ] in "0123456789a":            s.nextChoiceWeights_1 = getattr( s, "nextChoiceWeights_" + _nextChoiceMethod[0] )        elif _nextChoiceMethod[ 0 ] == " ":            s.nextChoiceWeights_1 = lambda x: None        else:            print( "(C) Incorrect optimization parameters provided" )            return False        if len( _nextChoiceMethod ) > 1:            if _nextChoiceMethod[ 1 ] in "0123456789a":                s.nextChoiceWeights_2 = getattr( s, "nextChoiceWeights_" + _nextChoiceMethod[1] )            elif _nextChoiceMethod[ 1 ] == " ":                s.nextChoiceWeights_2 = lambda x: None            else:                print( "(D) Incorrect optimization parameters provided" )                return False        else:            s.nextChoiceWeights_2 = lambda x: None        # fill in all cells that have single choices only, and keep doing it until there are no left, because as soon as one cell is filled this might bring the choices down to 1 for another cell        if _prefillSingleChoiceCells == True:            while True:                next = False                for id in range( 81 ):                    if s.getCell( id ) == 0:                        cell_choices = s.getChoices( id )                        if len( cell_choices ) == 1:                            c = cell_choices.pop()                            s.setCell( id, c )                            next = True                if not next: break        # initialize set of empty cells        for x in range( 0, 9, 1 ):            for y in range( 0, 9, 1 ):                if s.grid[ x ][ y ] == 0:                    s.empty_cells.add( 9*x + y )        s.empty_cells_initial = set( s.empty_cells ) # copy by value        # calculate search space        for id in s.empty_cells:            s.search_space *= len( s.getChoices( id ) )        # initialize the iteration by choosing a first cell        if len( s.empty_cells ) < 1:            if s.validate():                print( "Sudoku provided is valid!" )                return True            else:                print( "Sudoku provided is not valid!" )                return False        else: s.current_cell = s.getNextCell()        s.choices[ s.current_cell ] = s.getChoices( s.current_cell )        if len( s.choices[ s.current_cell ] ) < 1:            print( "(C) Sudoku cannot be solved!" )            return False        # start iterating the grid        while True:            #if time.time() - _start_time > 2.5: return False # used when doing mass tests and don't want to wait hours for an inefficient optimization to complete            s.iterations += 1            # if all empty cells and all possible digits have been exhausted, then the Sudoku cannot be solved            if s.empty_cells == s.empty_cells_initial and len( s.choices[ s.current_cell ] ) < 1:                print( "(A) Sudoku cannot be solved!" )                return False            # if there are no empty cells, it's time to validate the Sudoku            if len( s.empty_cells ) < 1:                if s.validate():                    print( "Sudoku has been solved! " )                    print( "search space is {}".format( self.search_space ) )                    print( "empty cells: {}, iterations: {}, backtrack iterations: {}".format( len( self.empty_cells_initial ), self.iterations, self.iterations_backtrack ) )                    for i in range(9):                        print( self.grid[i] )                    return True            # if there are empty cells, then move to the next one            if len( s.empty_cells ) > 0:                s.current_cell = s.getNextCell() # get the next cell                s.history.append( s.current_cell ) # add the cell to history                s.empty_cells.remove( s.current_cell ) # remove the cell from the empty queue                s.choices[ s.current_cell ] = s.getChoices( s.current_cell ) # get possible choices for the chosen cell                if len( s.choices[ s.current_cell ] ) > 0: # if there is at least one available digit, then choose it and move to the next iteration, otherwise the iteration continues below with a backtrack                    s.nextChoice()                    continue            # if all empty cells have been iterated or there are no empty cells, and there are still some remaining choices, then try another choice            if len( s.choices[ s.current_cell ] ) > 0 and ( s.empty_cells == s.empty_cells_initial or len( s.empty_cells ) < 1 ):                 s.nextChoice()                continue            # if none of the above, then we need to backtrack to a cell that was previously iterated            # first, restore the current cell...            s.history.remove( s.current_cell ) # ...by removing it from history            s.empty_cells.add( s.current_cell ) # ...adding back to the empty queue            del s.choices[ s.current_cell ] # ...scrapping all choices            s.current_choice = 0            s.setCell( s.current_cell, s.current_choice ) # ...and blanking out the cell            # ...and then, backtrack to a previous cell            while True:                s.iterations_backtrack += 1                if len( s.history ) < 1:                    print( "(B) Sudoku cannot be solved!" )                    return False                s.current_cell = s.history[ -1 ] # after getting the previous cell, do not recalculate all possible choices because we will lose the information about has been tried so far                if len( s.choices[ s.current_cell ] ) < 1: # backtrack until a cell is found that still has at least one unexplored choice...                    s.history.remove( s.current_cell )                    s.empty_cells.add( s.current_cell )                    s.current_choice = 0                    del s.choices[ s.current_cell ]                    s.setCell( s.current_cell, s.current_choice )                    continue                # ...and when such cell is found, iterate it                s.nextChoice()                break # and break out from the backtrack iteration but will return to the main iteration

Example call using the world's hardest Sudoku as per this article http://www.telegraph.co.uk/news/science/science-news/9359579/Worlds-hardest-sudoku-can-you-crack-it.html

hardest_sudoku = [    [8,0,0,0,0,0,0,0,0],    [0,0,3,6,0,0,0,0,0],    [0,7,0,0,9,0,2,0,0],    [0,5,0,0,0,7,0,0,0],    [0,0,0,0,4,5,7,0,0],    [0,0,0,1,0,0,0,3,0],    [0,0,1,0,0,0,0,6,8],    [0,0,8,5,0,0,0,1,0],    [0,9,0,0,0,0,4,0,0]]mySudoku = Sudoku( hardest_sudoku )start = time.time()mySudoku.solve( "A", "0", time.time(), False )print( "solved in {} seconds".format( time.time() - start ) )

And example output is:

Sudoku has been solved!search space is 9586591201964851200000000000000000000empty cells: 60, iterations: 49559, backtrack iterations: 49498[8, 1, 2, 7, 5, 3, 6, 4, 9][9, 4, 3, 6, 8, 2, 1, 7, 5][6, 7, 5, 4, 9, 1, 2, 8, 3][1, 5, 4, 2, 3, 7, 8, 9, 6][3, 6, 9, 8, 4, 5, 7, 2, 1][2, 8, 7, 1, 6, 9, 5, 3, 4][5, 2, 1, 9, 7, 4, 3, 6, 8][4, 3, 8, 5, 2, 6, 9, 1, 7][7, 9, 6, 3, 1, 8, 4, 5, 2]solved in 1.1600663661956787 seconds