Draw a transparent rectangles and polygons in pygame Draw a transparent rectangles and polygons in pygame python python

Draw a transparent rectangles and polygons in pygame


pygame.draw functions will not draw with alpha. The documentation says:

Most of the arguments accept a color argument that is an RGB triplet. These can also accept an RGBA quadruplet. The alpha value will be written directly into the Surface if it contains pixel alphas, but the draw function will not draw transparently.

What you can do is create a second surface and then blit it to the screen. Blitting will do alpha blending and color keys. Also, you can specify alpha at the surface level (faster and less memory) or at the pixel level (slower but more precise). You can do either:

s = pygame.Surface((1000,750))  # the size of your rects.set_alpha(128)                # alpha levels.fill((255,255,255))           # this fills the entire surfacewindowSurface.blit(s, (0,0))    # (0,0) are the top-left coordinates

or,

s = pygame.Surface((1000,750), pygame.SRCALPHA)   # per-pixel alphas.fill((255,255,255,128))                         # notice the alpha value in the colorwindowSurface.blit(s, (0,0))

Keep in mind in the first case, that anything else you draw to s will get blitted with the alpha value you specify. So if you're using this to draw overlay controls for example, you might be better off using the second alternative.

Also, consider using pygame.HWSURFACE to create the surface hardware-accelerated.

Check the Surface docs at the pygame site, especially the intro.


Unfortunately there is no good way to draw a transparent shape. See pygame.draw module:

A color's alpha value will be written directly into the surface [...], but the draw function will not draw transparently.

Hence you need to do a workaround:

  1. Create a pygame.Surface object with a per-pixel alpha format large enough to cover the shape.
  2. Draw the shape on the _Surface.
  3. Blend the Surface with the target Surface. blit() by default blends 2 Surfaces

For example 3 functions, which can draw transparent rectangles, circles and polygons:

def draw_rect_alpha(surface, color, rect):    shape_surf = pygame.Surface(pygame.Rect(rect).size, pygame.SRCALPHA)    pygame.draw.rect(shape_surf, color, shape_surf.get_rect())    surface.blit(shape_surf, rect)
def draw_circle_alpha(surface, color, center, radius):    target_rect = pygame.Rect(center, (0, 0)).inflate((radius * 2, radius * 2))    shape_surf = pygame.Surface(target_rect.size, pygame.SRCALPHA)    pygame.draw.circle(shape_surf, color, (radius, radius), radius)    surface.blit(shape_surf, target_rect)
def draw_polygon_alpha(surface, color, points):    lx, ly = zip(*points)    min_x, min_y, max_x, max_y = min(lx), min(ly), max(lx), max(ly)    target_rect = pygame.Rect(min_x, min_y, max_x - min_x, max_y - min_y)    shape_surf = pygame.Surface(target_rect.size, pygame.SRCALPHA)    pygame.draw.polygon(shape_surf, color, [(x - min_x, y - min_y) for x, y in points])    surface.blit(shape_surf, target_rect)

Minimal example: repl.it/@Rabbid76/PyGame-TransparentShapes

import pygamedef draw_rect_alpha(surface, color, rect):    shape_surf = pygame.Surface(pygame.Rect(rect).size, pygame.SRCALPHA)    pygame.draw.rect(shape_surf, color, shape_surf.get_rect())    surface.blit(shape_surf, rect)def draw_circle_alpha(surface, color, center, radius):    target_rect = pygame.Rect(center, (0, 0)).inflate((radius * 2, radius * 2))    shape_surf = pygame.Surface(target_rect.size, pygame.SRCALPHA)    pygame.draw.circle(shape_surf, color, (radius, radius), radius)    surface.blit(shape_surf, target_rect)def draw_polygon_alpha(surface, color, points):    lx, ly = zip(*points)    min_x, min_y, max_x, max_y = min(lx), min(ly), max(lx), max(ly)    target_rect = pygame.Rect(min_x, min_y, max_x - min_x, max_y - min_y)    shape_surf = pygame.Surface(target_rect.size, pygame.SRCALPHA)    pygame.draw.polygon(shape_surf, color, [(x - min_x, y - min_y) for x, y in points])    surface.blit(shape_surf, target_rect)pygame.init()window = pygame.display.set_mode((250, 250))clock = pygame.time.Clock()background = pygame.Surface(window.get_size())ts, w, h, c1, c2 = 50, *window.get_size(), (160, 160, 160), (192, 192, 192)tiles = [((x*ts, y*ts, ts, ts), c1 if (x+y) % 2 == 0 else c2) for x in range((w+ts-1)//ts) for y in range((h+ts-1)//ts)]for rect, color in tiles:    pygame.draw.rect(background, color, rect)run = Truewhile run:    clock.tick(60)    for event in pygame.event.get():        if event.type == pygame.QUIT:            run = False    window.blit(background, (0, 0))    draw_rect_alpha(window, (0, 0, 255, 127), (55, 90, 140, 140))    draw_circle_alpha(window, (255, 0, 0, 127), (150, 100), 80)    draw_polygon_alpha(window, (255, 255, 0, 127),         [(100, 10), (100 + 0.8660 * 90, 145), (100 - 0.8660 * 90, 145)])    pygame.display.flip()pygame.quit()exit()


the most i can do to help you is to show you how to draw a rectangle that is not filled in.the line for the rectangle is:

pygame.draw.rect(surface, [255, 0, 0], [50, 50, 90, 180], 1)

the "1" means that it is not filled in