Edit distance such as Levenshtein taking into account proximity on keyboard Edit distance such as Levenshtein taking into account proximity on keyboard python python

Edit distance such as Levenshtein taking into account proximity on keyboard


the kind of distance you ask is not included in levenshtein - but you should use a helper like euclidean or manhattan distance, to get the result.my simple assumption is, q (in english qwerty layout) is cartesian (y=0; x=0)so, w will be (y=0; x=1) and so on. whole list here

keyboard_cartesian= {                     'q': {'y': 0, 'x': 0},                     'w': {'y': 0, 'x': 1},                     'e': {'y': 0, 'x': 2},                        'r': {'y': 0, 'x': 3},                          # ...                     'a': {'y': 1, 'x': 0},                       #...                     'z': {'y': 2, 'x': 0},                     'x' : {'x':1, 'y':2},                      #                        }

assume, word qaz has a meaning. levenshtein distance between qaz and with both of waz and eaz is 1. to check out which misspell is more likely, take the differences (here (q,w) and (q,e)) and calculate euclidean distance

>>> from math import *>>> def euclidean_distance(a,b):...     X = (keyboard_cartesian[a]['x']-keyboard_cartesian[b]['x'])**2...     Y = (keyboard_cartesian[a]['y']-keyboard_cartesian[b]['y'])**2...     return sqrt(X+Y)... >>> euclidean_distance('q', 'w')1.0 >>> euclidean_distance('q', 'e')2.0

this means misspell of qaz as waz is more likley than qaz as eaz.


http://www.melissadata.com/webhelp/ssis/updated/Components/Fuzzy_Match/Algorithms.htm mentions: "Needleman-Wunsch - A variation of the Levenshtein algorithm. Levenshtein and Needleman-Wunsch are identical except that character mistakes are given different weights depending on how far two characters are on a standard keyboard layout. For example: A to S is given a mistake weight of 0.4, while A to D is a 0.6 and A to P is a 1.0" but the Needleman-Wunsch Wikipedia article does not mention keyboard layout proximity... But maybe you should look into that.