Create UIImage with solid color in Swift
Another nice solution,Swift 3.0
public extension UIImage { convenience init?(color: UIColor, size: CGSize = CGSize(width: 1, height: 1)) { let rect = CGRect(origin: .zero, size: size) UIGraphicsBeginImageContextWithOptions(rect.size, false, 0.0) color.setFill() UIRectFill(rect) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() guard let cgImage = image?.cgImage else { return nil } self.init(cgImage: cgImage) } }
Swift 2.2 compatible, is to create another constructor in UIImage, in this way:
public extension UIImage { public convenience init?(color: UIColor, size: CGSize = CGSize(width: 1, height: 1)) { let rect = CGRect(origin: .zero, size: size) UIGraphicsBeginImageContextWithOptions(rect.size, false, 0.0) color.setFill() UIRectFill(rect) let image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() guard let cgImage = image?.CGImage else { return nil } self.init(CGImage: cgImage) } }
In this way you can create the custom colored-image in this way:
let redImage = UIImage(color: .redColor())
Or, optionally, create the image with a custom size:
let redImage200x200 = UIImage(color: .redColor(), size: CGSize(width: 200, height: 200))
Swift 4 version:
extension UIColor { func image(_ size: CGSize = CGSize(width: 1, height: 1)) -> UIImage { return UIGraphicsImageRenderer(size: size).image { rendererContext in self.setFill() rendererContext.fill(CGRect(origin: .zero, size: size)) } }}
Usage:
let image0 = UIColor.orange.image(CGSize(width: 128, height: 128))let image1 = UIColor.yellow.image()
Here's another option. I believe you wanted an exact UIImage object.
func getImageWithColor(color: UIColor, size: CGSize) -> UIImage { let rect = CGRectMake(0, 0, size.width, size.height) UIGraphicsBeginImageContextWithOptions(size, false, 0) color.setFill() UIRectFill(rect) let image: UIImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return image}
Stick this in your Swift code and call it
Swift 3.1:
func getImageWithColor(color: UIColor, size: CGSize) -> UIImage { let rect = CGRect(x: 0, y: 0, width: size.width, height: size.height) UIGraphicsBeginImageContextWithOptions(size, false, 0) color.setFill() UIRectFill(rect) let image: UIImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return image}