Overriding methods in Swift extensions Overriding methods in Swift extensions swift swift

Overriding methods in Swift extensions


Extensions cannot/should not override.

It is not possible to override functionality (like properties or methods) in extensions as documented in Apple's Swift Guide.

Extensions can add new functionality to a type, but they cannot override existing functionality.

Swift Developer Guide

The compiler is allowing you to override in the extension for compatibility with Objective-C. But it's actually violating the language directive.

😊That just reminded me of Isaac Asimov's "Three Laws of Robotics" 🤖

Extensions (syntactic sugar) define independent methods that receive their own arguments. The function that is called for i.e. layoutSubviews depends on the context the compiler knows about when the code is compiled. UIView inherits from UIResponder which inherits from NSObject so the override in the extension is permitted but should not be.

So there's nothing wrong with grouping but you should override in the class not in the extension.

Directive Notes

You can only override a superclass method i.e. load() initialize()in an extension of a subclass if the method is Objective-C compatible.

Therefore we can take a look at why it is allowing you to compile using layoutSubviews.

All Swift apps execute inside the Objective-C runtime except for when using pure Swift-only frameworks which allow for a Swift-only runtime.

As we found out the Objective-C runtime generally calls two class main methods load() and initialize() automatically when initializing classes in your app’s processes.

Regarding the dynamic modifier

From the Apple Developer Library (archive.org)

You can use the dynamic modifier to require that access to members be dynamically dispatched through the Objective-C runtime.

When Swift APIs are imported by the Objective-C runtime, there are no guarantees of dynamic dispatch for properties, methods, subscripts, or initializers. The Swift compiler may still devirtualize or inline member access to optimize the performance of your code, bypassing the Objective-C runtime. 😳

So dynamic can be applied to your layoutSubviews -> UIView Class since it’s represented by Objective-C and access to that member is always used using the Objective-C runtime.

That's why the compiler allowing you to use override and dynamic.


One of the goals of Swift is static dispatching, or rather the reduction of dynamic dispatching. Obj-C however is a very dynamic language. The situation you're seeing is borne out of the link between the 2 languages and the way they work together. It shouldn't really compile.

One of the main points about extensions is that they are for extending, not for replacing / overriding. It's clear from both the name and the documentation that this is the intention. Indeed if you take out the link to Obj-C from your code (remove NSObject as the superclass) it won't compile.

So, the compiler is trying to decide what it can statically dispatch and what it has to dynamically dispatch, and it's falling through a gap because of the Obj-C link in your code. The reason dynamic 'works' is because it's forcing Obj-C linking on everything so it's all always dynamic.

So, it isn't wrong to use extensions for grouping, that's great, but it is wrong to override in extensions. Any overrides should be in the main class itself, and call out to extension points.


There is a way to achieve a clean separation of class signature and implementation (in extensions) while maintaining the ability to have overrides in subclasses. The trick is to use variables in place of the functions

If you make sure to define each subclass in a separate swift source file, you can use computed variables for the overrides while keeping the corresponding implementation cleanly organized in extensions. This will circumvent Swift's "rules" and will make your class's API/signature neatly organized in one place:

// ---------- BaseClass.swift -------------public class BaseClass{    public var method1:(Int) -> String { return doMethod1 }    public init() {}}// the extension could also be in a separate file  extension BaseClass{        private func doMethod1(param:Int) -> String { return "BaseClass \(param)" }}

...

// ---------- ClassA.swift ----------public class A:BaseClass{   override public var method1:(Int) -> String { return doMethod1 }}// this extension can be in a separate file but not in the same// file as the BaseClass extension that defines its doMethod1 implementationextension A{   private func doMethod1(param:Int) -> String    {       return "A \(param) added to \(super.method1(param))"    }}

...

// ---------- ClassB.swift ----------public class B:A{   override public var method1:(Int) -> String { return doMethod1 }}extension B{   private func doMethod1(param:Int) -> String    {       return "B \(param) added to \(super.method1(param))"    }}

Each class's extension are able to use the same method names for the implementation because they are private and not visible to each other (as long as they are in separate files).

As you can see inheritance (using the variable name) works properly using super.variablename

BaseClass().method1(123)         --> "BaseClass 123"A().method1(123)                 --> "A 123 added to BaseClass 123"B().method1(123)                 --> "B 123 added to A 123 added to BaseClass 123"(B() as A).method1(123)          --> "B 123 added to A 123 added to BaseClass 123"(B() as BaseClass).method1(123)  --> "B 123 added to A 123 added to BaseClass 123"