Shader performance data maybe unavailable due to deployment target older than device Shader performance data maybe unavailable due to deployment target older than device swift swift

Shader performance data maybe unavailable due to deployment target older than device


It's not a problem, but a suggestion, that you could get more Shader performance data if you switch your deployment target to iOS 12.

You could switch to iOS 12 only during shader profiling, and put it back when it's done.