use @main in Xcode 12
Actually you can use the @main
attribute in pre iOS 14 but you need an alternative AppDelegate
and SceneDelegate
(you can copy these two delegate classes from iOS 13 Xcode projects) and you have to do some extra wrapping.
First you have to apply the @main
attribute in the following way to a struct with a main
function which decides depending on the iOS version whether to use the WeatherProApp
struct or the AppDelegate
class to launch:
@mainstruct WeatherProAppWrapper { static func main() { if #available(iOS 14.0, *) { WeatherProApp.main() } else { UIApplicationMain(CommandLine.argc, CommandLine.unsafeArgv, nil, NSStringFromClass(AppDelegate.self)) } }}
Afterwards you can use the shown implementation from your question, just remove the @main
attribute, only use @available(iOS 14.0, *)
. E.g.:
@available(iOS 14.0, *)struct WeatherProApp: App { var body: some Scene { WindowGroup{ ContentView() } }}
I'm not sure how familiar you're with UIKit but you have to do the same setup you did in your WindowGroup in the SceneDelegate class too.
Following @the.blaggy answer, here is how I managed to run my project on iOS 13:
- Create a SceneDelegate if you do not have one
SceneDelegate.swift
class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { let contentView = ContentView() // Use a UIHostingController as window root view controller. if let windowScene = scene as? UIWindowScene { let window = UIWindow(windowScene: windowScene) window.rootViewController = UIHostingController(rootView: contentView) self.window = window window.makeKeyAndVisible() } }}
- Open your info.plist as Source Code and add those lines :
Info.plist
<key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <false/> <key>UISceneConfigurations</key> <dict> <key>UIWindowSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>Default Configuration</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> </dict> </array> </dict> </dict>
- Add this in your WeatherProApp.swift
WeatherProApp.swift
@main struct WeatherProAppWrapper { static func main() { if #available(iOS 14.0, *) { WeatherProApp.main() } else { UIApplicationMain(CommandLine.argc, CommandLine.unsafeArgv, nil, NSStringFromClass(SceneDelegate.self)) } } }
This might depend on other project code, but the following tested as works (Xcode 12b), so might be helpful.
The idea is to hide one wrapper inside another structure with availability checker:
@available(iOS 14.0, macOS 10.16, *)struct Testing_SwiftUI2AppHolder { @main struct Testing_SwiftUI2App: App { var body: some Scene { WindowGroup { ContentView() } } }}