Using an empty LLDB target which can cause slow memory reads from remote devices [duplicate]
I am adding an Apple Watch component to my existing iOS app using SwiftUI and I am also running into this warning in Xcode 12.0 (Yeah yeah, I need to update). In addition I was not getting the "Hello World!" to even show on the simulator. I thought the LLDB warning was related to nothing showing on the watch simulator, however just wanted to point out that my Watch App will still compile if I first launch the iOS iPhone simulator. Then launch the Watch Simulator after that. Here are some screenshots if you are in the same boat.