Using an empty LLDB target which can cause slow memory reads from remote devices [duplicate] Using an empty LLDB target which can cause slow memory reads from remote devices [duplicate] swift swift

Using an empty LLDB target which can cause slow memory reads from remote devices [duplicate]


My Xcode 12.2 settings:I use OS BigSur release

I found that the setting Architectures>Build Active Architecture Only>Release must be set to Yes

Architectures>Build Active Architecture Only>Release


I am adding an Apple Watch component to my existing iOS app using SwiftUI and I am also running into this warning in Xcode 12.0 (Yeah yeah, I need to update). In addition I was not getting the "Hello World!" to even show on the simulator. I thought the LLDB warning was related to nothing showing on the watch simulator, however just wanted to point out that my Watch App will still compile if I first launch the iOS iPhone simulator. Then launch the Watch Simulator after that. Here are some screenshots if you are in the same boat.

First select and run your iOS Simulator

Then select and run your Watch Simulator