Xcode: Using custom fonts inside Dynamic framework
I'm here a bit late, but I took PetahChristian's solution and created a Swift version in the form of an extension. This is working for me. I've found that when you try to get a font using a font name and a size using the regular way that it always looks in the main bundle for the font file, and there's no method that takes a bundle identifier as a parameter. It would be nice if Apple would make one.
Swift:
public extension UIFont { public static func jbs_registerFont(withFilenameString filenameString: String, bundle: Bundle) { guard let pathForResourceString = bundle.path(forResource: filenameString, ofType: nil) else { print("UIFont+: Failed to register font - path for resource not found.") return } guard let fontData = NSData(contentsOfFile: pathForResourceString) else { print("UIFont+: Failed to register font - font data could not be loaded.") return } guard let dataProvider = CGDataProvider(data: fontData) else { print("UIFont+: Failed to register font - data provider could not be loaded.") return } guard let font = CGFont(dataProvider) else { print("UIFont+: Failed to register font - font could not be loaded.") return } var errorRef: Unmanaged<CFError>? = nil if (CTFontManagerRegisterGraphicsFont(font, &errorRef) == false) { print("UIFont+: Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.") } }}
Usage Example:
UIFont.jbs_registerFont( withFilenameString: "Boogaloo-Regular.ttf", bundle: Bundle(identifier: "com.JBS.JBSFramework")!)
Here's my version of John's answer, showing how to call the function if you have lots of fonts
import Foundationextension UIFont { @nonobjc static var loadAllFontsDO: dispatch_once_t = 0 class func initialsAvatarFont() -> UIFont { loadAllFonts() if let retval = UIFont(name: "MyFontName", size: kInitialsAvatarFontSize) { return retval; } else { return UIFont.systemFontOfSize(kInitialsAvatarFontSize) } } class func loadAllFonts() { dispatch_once(&loadAllFontsDO) { () -> Void in registerFontWithFilenameString("thefontfilename.ttf", bundleIdentifierString: "nameOfResourceBundleAlongsideTheFrameworkBundle") // Add more font files here as required } } static func registerFontWithFilenameString(filenameString: String, bundleIdentifierString: String) { let frameworkBundle = NSBundle(forClass: AnyClassInYourFramework.self) let resourceBundleURL = frameworkBundle.URLForResource(bundleIdentifierString, withExtension: "bundle") if let bundle = NSBundle(URL: resourceBundleURL!) { let pathForResourceString = bundle.pathForResource(filenameString, ofType: nil) let fontData = NSData(contentsOfFile: pathForResourceString!) let dataProvider = CGDataProviderCreateWithCFData(fontData) let fontRef = CGFontCreateWithDataProvider(dataProvider) var errorRef: Unmanaged<CFError>? = nil if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) { NSLog("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.") } } else { NSLog("Failed to register font - bundle identifier invalid.") } }}
Swift 4:
This is maybe an old thread but has updated @xaphod for swift 4 as all static and global variables are lazily initialised using dispatch_once.
extension UIFont {// load framework font in applicationpublic static let loadAllFonts: () = { registerFontWith(filenameString: "SanFranciscoText-Regular.otf", bundleIdentifierString: "Fonts") registerFontWith(filenameString: "SanFranciscoText-Medium.otf", bundleIdentifierString: "Fonts") registerFontWith(filenameString: "SanFranciscoText-Semibold.otf", bundleIdentifierString: "Fonts") registerFontWith(filenameString: "SanFranciscoText-Bold.otf", bundleIdentifierString: "Fonts") registerFontWith(filenameString: "SanFranciscoText-LightItalic.otf", bundleIdentifierString: "Fonts")}()//MARK: - Make custom font bundle register to frameworkstatic func registerFontWith(filenameString: String, bundleIdentifierString: String) { let frameworkBundle = Bundle(for: MSAlertController.self) let resourceBundleURL = frameworkBundle.url(forResource: bundleIdentifierString, withExtension: "bundle") if let url = resourceBundleURL, let bundle = Bundle(url: url) { let pathForResourceString = bundle.path(forResource: filenameString, ofType: nil) if let fontData = NSData(contentsOfFile: pathForResourceString!), let dataProvider = CGDataProvider.init(data: fontData) { let fontRef = CGFont.init(dataProvider) var errorRef: Unmanaged<CFError>? = nil if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) { print("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.") } } } else { print("Failed to register font - bundle identifier invalid.") }}}
Then you can call UIFont.loadAllfont
inside the appDelegate