Tkinter canvas zoom + move/pan Tkinter canvas zoom + move/pan tkinter tkinter

Tkinter canvas zoom + move/pan


Advanced zoom example. Like in Google Maps.

Example video (longer video here):

It zooms only a tile, but not the whole image. So the zoomed tile occupies constant memory and not crams it with a huge resized image for the large zooms. For the simplified zoom example look here.

Tested on Windows 7 64-bit and Python 3.6.2.

Do not forget to place a path to your image at the end of the script.

# -*- coding: utf-8 -*-# Advanced zoom example. Like in Google Maps.# It zooms only a tile, but not the whole image. So the zoomed tile occupies# constant memory and not crams it with a huge resized image for the large zooms.import randomimport tkinter as tkfrom tkinter import ttkfrom PIL import Image, ImageTkclass AutoScrollbar(ttk.Scrollbar):    ''' A scrollbar that hides itself if it's not needed.        Works only if you use the grid geometry manager '''    def set(self, lo, hi):        if float(lo) <= 0.0 and float(hi) >= 1.0:            self.grid_remove()        else:            self.grid()            ttk.Scrollbar.set(self, lo, hi)    def pack(self, **kw):        raise tk.TclError('Cannot use pack with this widget')    def place(self, **kw):        raise tk.TclError('Cannot use place with this widget')class Zoom_Advanced(ttk.Frame):    ''' Advanced zoom of the image '''    def __init__(self, mainframe, path):        ''' Initialize the main Frame '''        ttk.Frame.__init__(self, master=mainframe)        self.master.title('Zoom with mouse wheel')        # Vertical and horizontal scrollbars for canvas        vbar = AutoScrollbar(self.master, orient='vertical')        hbar = AutoScrollbar(self.master, orient='horizontal')        vbar.grid(row=0, column=1, sticky='ns')        hbar.grid(row=1, column=0, sticky='we')        # Create canvas and put image on it        self.canvas = tk.Canvas(self.master, highlightthickness=0,                                xscrollcommand=hbar.set, yscrollcommand=vbar.set)        self.canvas.grid(row=0, column=0, sticky='nswe')        self.canvas.update()  # wait till canvas is created        vbar.configure(command=self.scroll_y)  # bind scrollbars to the canvas        hbar.configure(command=self.scroll_x)        # Make the canvas expandable        self.master.rowconfigure(0, weight=1)        self.master.columnconfigure(0, weight=1)        # Bind events to the Canvas        self.canvas.bind('<Configure>', self.show_image)  # canvas is resized        self.canvas.bind('<ButtonPress-1>', self.move_from)        self.canvas.bind('<B1-Motion>',     self.move_to)        self.canvas.bind('<MouseWheel>', self.wheel)  # with Windows and MacOS, but not Linux        self.canvas.bind('<Button-5>',   self.wheel)  # only with Linux, wheel scroll down        self.canvas.bind('<Button-4>',   self.wheel)  # only with Linux, wheel scroll up        self.image = Image.open(path)  # open image        self.width, self.height = self.image.size        self.imscale = 1.0  # scale for the canvaas image        self.delta = 1.3  # zoom magnitude        # Put image into container rectangle and use it to set proper coordinates to the image        self.container = self.canvas.create_rectangle(0, 0, self.width, self.height, width=0)        # Plot some optional random rectangles for the test purposes        minsize, maxsize, number = 5, 20, 10        for n in range(number):            x0 = random.randint(0, self.width - maxsize)            y0 = random.randint(0, self.height - maxsize)            x1 = x0 + random.randint(minsize, maxsize)            y1 = y0 + random.randint(minsize, maxsize)            color = ('red', 'orange', 'yellow', 'green', 'blue')[random.randint(0, 4)]            self.canvas.create_rectangle(x0, y0, x1, y1, fill=color, activefill='black')        self.show_image()    def scroll_y(self, *args, **kwargs):        ''' Scroll canvas vertically and redraw the image '''        self.canvas.yview(*args, **kwargs)  # scroll vertically        self.show_image()  # redraw the image    def scroll_x(self, *args, **kwargs):        ''' Scroll canvas horizontally and redraw the image '''        self.canvas.xview(*args, **kwargs)  # scroll horizontally        self.show_image()  # redraw the image    def move_from(self, event):        ''' Remember previous coordinates for scrolling with the mouse '''        self.canvas.scan_mark(event.x, event.y)    def move_to(self, event):        ''' Drag (move) canvas to the new position '''        self.canvas.scan_dragto(event.x, event.y, gain=1)        self.show_image()  # redraw the image    def wheel(self, event):        ''' Zoom with mouse wheel '''        x = self.canvas.canvasx(event.x)        y = self.canvas.canvasy(event.y)        bbox = self.canvas.bbox(self.container)  # get image area        if bbox[0] < x < bbox[2] and bbox[1] < y < bbox[3]: pass  # Ok! Inside the image        else: return  # zoom only inside image area        scale = 1.0        # Respond to Linux (event.num) or Windows (event.delta) wheel event        if event.num == 5 or event.delta == -120:  # scroll down            i = min(self.width, self.height)            if int(i * self.imscale) < 30: return  # image is less than 30 pixels            self.imscale /= self.delta            scale        /= self.delta        if event.num == 4 or event.delta == 120:  # scroll up            i = min(self.canvas.winfo_width(), self.canvas.winfo_height())            if i < self.imscale: return  # 1 pixel is bigger than the visible area            self.imscale *= self.delta            scale        *= self.delta        self.canvas.scale('all', x, y, scale, scale)  # rescale all canvas objects        self.show_image()    def show_image(self, event=None):        ''' Show image on the Canvas '''        bbox1 = self.canvas.bbox(self.container)  # get image area        # Remove 1 pixel shift at the sides of the bbox1        bbox1 = (bbox1[0] + 1, bbox1[1] + 1, bbox1[2] - 1, bbox1[3] - 1)        bbox2 = (self.canvas.canvasx(0),  # get visible area of the canvas                 self.canvas.canvasy(0),                 self.canvas.canvasx(self.canvas.winfo_width()),                 self.canvas.canvasy(self.canvas.winfo_height()))        bbox = [min(bbox1[0], bbox2[0]), min(bbox1[1], bbox2[1]),  # get scroll region box                max(bbox1[2], bbox2[2]), max(bbox1[3], bbox2[3])]        if bbox[0] == bbox2[0] and bbox[2] == bbox2[2]:  # whole image in the visible area            bbox[0] = bbox1[0]            bbox[2] = bbox1[2]        if bbox[1] == bbox2[1] and bbox[3] == bbox2[3]:  # whole image in the visible area            bbox[1] = bbox1[1]            bbox[3] = bbox1[3]        self.canvas.configure(scrollregion=bbox)  # set scroll region        x1 = max(bbox2[0] - bbox1[0], 0)  # get coordinates (x1,y1,x2,y2) of the image tile        y1 = max(bbox2[1] - bbox1[1], 0)        x2 = min(bbox2[2], bbox1[2]) - bbox1[0]        y2 = min(bbox2[3], bbox1[3]) - bbox1[1]        if int(x2 - x1) > 0 and int(y2 - y1) > 0:  # show image if it in the visible area            x = min(int(x2 / self.imscale), self.width)   # sometimes it is larger on 1 pixel...            y = min(int(y2 / self.imscale), self.height)  # ...and sometimes not            image = self.image.crop((int(x1 / self.imscale), int(y1 / self.imscale), x, y))            imagetk = ImageTk.PhotoImage(image.resize((int(x2 - x1), int(y2 - y1))))            imageid = self.canvas.create_image(max(bbox2[0], bbox1[0]), max(bbox2[1], bbox1[1]),                                               anchor='nw', image=imagetk)            self.canvas.lower(imageid)  # set image into background            self.canvas.imagetk = imagetk  # keep an extra reference to prevent garbage-collectionpath = 'doge.jpg'  # place path to your image hereroot = tk.Tk()app = Zoom_Advanced(root, path=path)root.mainloop()

EDIT:

I've created even more advanced zoom. There is "image pyramid" for smooth zooming of large images and even ability to open and zoom huge TIFF files up to several gigabytes.

Version 3.0 is tested on Windows 7 64-bit and Python 3.7.

# -*- coding: utf-8 -*-# Advanced zoom for images of various types from small to huge up to several GBimport mathimport warningsimport tkinter as tkfrom tkinter import ttkfrom PIL import Image, ImageTkclass AutoScrollbar(ttk.Scrollbar):    """ A scrollbar that hides itself if it's not needed. Works only for grid geometry manager """    def set(self, lo, hi):        if float(lo) <= 0.0 and float(hi) >= 1.0:            self.grid_remove()        else:            self.grid()            ttk.Scrollbar.set(self, lo, hi)    def pack(self, **kw):        raise tk.TclError('Cannot use pack with the widget ' + self.__class__.__name__)    def place(self, **kw):        raise tk.TclError('Cannot use place with the widget ' + self.__class__.__name__)class CanvasImage:    """ Display and zoom image """    def __init__(self, placeholder, path):        """ Initialize the ImageFrame """        self.imscale = 1.0  # scale for the canvas image zoom, public for outer classes        self.__delta = 1.3  # zoom magnitude        self.__filter = Image.ANTIALIAS  # could be: NEAREST, BILINEAR, BICUBIC and ANTIALIAS        self.__previous_state = 0  # previous state of the keyboard        self.path = path  # path to the image, should be public for outer classes        # Create ImageFrame in placeholder widget        self.__imframe = ttk.Frame(placeholder)  # placeholder of the ImageFrame object        # Vertical and horizontal scrollbars for canvas        hbar = AutoScrollbar(self.__imframe, orient='horizontal')        vbar = AutoScrollbar(self.__imframe, orient='vertical')        hbar.grid(row=1, column=0, sticky='we')        vbar.grid(row=0, column=1, sticky='ns')        # Create canvas and bind it with scrollbars. Public for outer classes        self.canvas = tk.Canvas(self.__imframe, highlightthickness=0,                                xscrollcommand=hbar.set, yscrollcommand=vbar.set)        self.canvas.grid(row=0, column=0, sticky='nswe')        self.canvas.update()  # wait till canvas is created        hbar.configure(command=self.__scroll_x)  # bind scrollbars to the canvas        vbar.configure(command=self.__scroll_y)        # Bind events to the Canvas        self.canvas.bind('<Configure>', lambda event: self.__show_image())  # canvas is resized        self.canvas.bind('<ButtonPress-1>', self.__move_from)  # remember canvas position        self.canvas.bind('<B1-Motion>',     self.__move_to)  # move canvas to the new position        self.canvas.bind('<MouseWheel>', self.__wheel)  # zoom for Windows and MacOS, but not Linux        self.canvas.bind('<Button-5>',   self.__wheel)  # zoom for Linux, wheel scroll down        self.canvas.bind('<Button-4>',   self.__wheel)  # zoom for Linux, wheel scroll up        # Handle keystrokes in idle mode, because program slows down on a weak computers,        # when too many key stroke events in the same time        self.canvas.bind('<Key>', lambda event: self.canvas.after_idle(self.__keystroke, event))        # Decide if this image huge or not        self.__huge = False  # huge or not        self.__huge_size = 14000  # define size of the huge image        self.__band_width = 1024  # width of the tile band        Image.MAX_IMAGE_PIXELS = 1000000000  # suppress DecompressionBombError for the big image        with warnings.catch_warnings():  # suppress DecompressionBombWarning            warnings.simplefilter('ignore')            self.__image = Image.open(self.path)  # open image, but down't load it        self.imwidth, self.imheight = self.__image.size  # public for outer classes        if self.imwidth * self.imheight > self.__huge_size * self.__huge_size and \           self.__image.tile[0][0] == 'raw':  # only raw images could be tiled            self.__huge = True  # image is huge            self.__offset = self.__image.tile[0][2]  # initial tile offset            self.__tile = [self.__image.tile[0][0],  # it have to be 'raw'                           [0, 0, self.imwidth, 0],  # tile extent (a rectangle)                           self.__offset,                           self.__image.tile[0][3]]  # list of arguments to the decoder        self.__min_side = min(self.imwidth, self.imheight)  # get the smaller image side        # Create image pyramid        self.__pyramid = [self.smaller()] if self.__huge else [Image.open(self.path)]        # Set ratio coefficient for image pyramid        self.__ratio = max(self.imwidth, self.imheight) / self.__huge_size if self.__huge else 1.0        self.__curr_img = 0  # current image from the pyramid        self.__scale = self.imscale * self.__ratio  # image pyramide scale        self.__reduction = 2  # reduction degree of image pyramid        w, h = self.__pyramid[-1].size        while w > 512 and h > 512:  # top pyramid image is around 512 pixels in size            w /= self.__reduction  # divide on reduction degree            h /= self.__reduction  # divide on reduction degree            self.__pyramid.append(self.__pyramid[-1].resize((int(w), int(h)), self.__filter))        # Put image into container rectangle and use it to set proper coordinates to the image        self.container = self.canvas.create_rectangle((0, 0, self.imwidth, self.imheight), width=0)        self.__show_image()  # show image on the canvas        self.canvas.focus_set()  # set focus on the canvas    def smaller(self):        """ Resize image proportionally and return smaller image """        w1, h1 = float(self.imwidth), float(self.imheight)        w2, h2 = float(self.__huge_size), float(self.__huge_size)        aspect_ratio1 = w1 / h1        aspect_ratio2 = w2 / h2  # it equals to 1.0        if aspect_ratio1 == aspect_ratio2:            image = Image.new('RGB', (int(w2), int(h2)))            k = h2 / h1  # compression ratio            w = int(w2)  # band length        elif aspect_ratio1 > aspect_ratio2:            image = Image.new('RGB', (int(w2), int(w2 / aspect_ratio1)))            k = h2 / w1  # compression ratio            w = int(w2)  # band length        else:  # aspect_ratio1 < aspect_ration2            image = Image.new('RGB', (int(h2 * aspect_ratio1), int(h2)))            k = h2 / h1  # compression ratio            w = int(h2 * aspect_ratio1)  # band length        i, j, n = 0, 1, round(0.5 + self.imheight / self.__band_width)        while i < self.imheight:            print('\rOpening image: {j} from {n}'.format(j=j, n=n), end='')            band = min(self.__band_width, self.imheight - i)  # width of the tile band            self.__tile[1][3] = band  # set band width            self.__tile[2] = self.__offset + self.imwidth * i * 3  # tile offset (3 bytes per pixel)            self.__image.close()            self.__image = Image.open(self.path)  # reopen / reset image            self.__image.size = (self.imwidth, band)  # set size of the tile band            self.__image.tile = [self.__tile]  # set tile            cropped = self.__image.crop((0, 0, self.imwidth, band))  # crop tile band            image.paste(cropped.resize((w, int(band * k)+1), self.__filter), (0, int(i * k)))            i += band            j += 1        print('\r' + 30*' ' + '\r', end='')  # hide printed string        return image    def redraw_figures(self):        """ Dummy function to redraw figures in the children classes """        pass    def grid(self, **kw):        """ Put CanvasImage widget on the parent widget """        self.__imframe.grid(**kw)  # place CanvasImage widget on the grid        self.__imframe.grid(sticky='nswe')  # make frame container sticky        self.__imframe.rowconfigure(0, weight=1)  # make canvas expandable        self.__imframe.columnconfigure(0, weight=1)    def pack(self, **kw):        """ Exception: cannot use pack with this widget """        raise Exception('Cannot use pack with the widget ' + self.__class__.__name__)    def place(self, **kw):        """ Exception: cannot use place with this widget """        raise Exception('Cannot use place with the widget ' + self.__class__.__name__)    # noinspection PyUnusedLocal    def __scroll_x(self, *args, **kwargs):        """ Scroll canvas horizontally and redraw the image """        self.canvas.xview(*args)  # scroll horizontally        self.__show_image()  # redraw the image    # noinspection PyUnusedLocal    def __scroll_y(self, *args, **kwargs):        """ Scroll canvas vertically and redraw the image """        self.canvas.yview(*args)  # scroll vertically        self.__show_image()  # redraw the image    def __show_image(self):        """ Show image on the Canvas. Implements correct image zoom almost like in Google Maps """        box_image = self.canvas.coords(self.container)  # get image area        box_canvas = (self.canvas.canvasx(0),  # get visible area of the canvas                      self.canvas.canvasy(0),                      self.canvas.canvasx(self.canvas.winfo_width()),                      self.canvas.canvasy(self.canvas.winfo_height()))        box_img_int = tuple(map(int, box_image))  # convert to integer or it will not work properly        # Get scroll region box        box_scroll = [min(box_img_int[0], box_canvas[0]), min(box_img_int[1], box_canvas[1]),                      max(box_img_int[2], box_canvas[2]), max(box_img_int[3], box_canvas[3])]        # Horizontal part of the image is in the visible area        if  box_scroll[0] == box_canvas[0] and box_scroll[2] == box_canvas[2]:            box_scroll[0]  = box_img_int[0]            box_scroll[2]  = box_img_int[2]        # Vertical part of the image is in the visible area        if  box_scroll[1] == box_canvas[1] and box_scroll[3] == box_canvas[3]:            box_scroll[1]  = box_img_int[1]            box_scroll[3]  = box_img_int[3]        # Convert scroll region to tuple and to integer        self.canvas.configure(scrollregion=tuple(map(int, box_scroll)))  # set scroll region        x1 = max(box_canvas[0] - box_image[0], 0)  # get coordinates (x1,y1,x2,y2) of the image tile        y1 = max(box_canvas[1] - box_image[1], 0)        x2 = min(box_canvas[2], box_image[2]) - box_image[0]        y2 = min(box_canvas[3], box_image[3]) - box_image[1]        if int(x2 - x1) > 0 and int(y2 - y1) > 0:  # show image if it in the visible area            if self.__huge and self.__curr_img < 0:  # show huge image                h = int((y2 - y1) / self.imscale)  # height of the tile band                self.__tile[1][3] = h  # set the tile band height                self.__tile[2] = self.__offset + self.imwidth * int(y1 / self.imscale) * 3                self.__image.close()                self.__image = Image.open(self.path)  # reopen / reset image                self.__image.size = (self.imwidth, h)  # set size of the tile band                self.__image.tile = [self.__tile]                image = self.__image.crop((int(x1 / self.imscale), 0, int(x2 / self.imscale), h))            else:  # show normal image                image = self.__pyramid[max(0, self.__curr_img)].crop(  # crop current img from pyramid                                    (int(x1 / self.__scale), int(y1 / self.__scale),                                     int(x2 / self.__scale), int(y2 / self.__scale)))            #            imagetk = ImageTk.PhotoImage(image.resize((int(x2 - x1), int(y2 - y1)), self.__filter))            imageid = self.canvas.create_image(max(box_canvas[0], box_img_int[0]),                                               max(box_canvas[1], box_img_int[1]),                                               anchor='nw', image=imagetk)            self.canvas.lower(imageid)  # set image into background            self.canvas.imagetk = imagetk  # keep an extra reference to prevent garbage-collection    def __move_from(self, event):        """ Remember previous coordinates for scrolling with the mouse """        self.canvas.scan_mark(event.x, event.y)    def __move_to(self, event):        """ Drag (move) canvas to the new position """        self.canvas.scan_dragto(event.x, event.y, gain=1)        self.__show_image()  # zoom tile and show it on the canvas    def outside(self, x, y):        """ Checks if the point (x,y) is outside the image area """        bbox = self.canvas.coords(self.container)  # get image area        if bbox[0] < x < bbox[2] and bbox[1] < y < bbox[3]:            return False  # point (x,y) is inside the image area        else:            return True  # point (x,y) is outside the image area    def __wheel(self, event):        """ Zoom with mouse wheel """        x = self.canvas.canvasx(event.x)  # get coordinates of the event on the canvas        y = self.canvas.canvasy(event.y)        if self.outside(x, y): return  # zoom only inside image area        scale = 1.0        # Respond to Linux (event.num) or Windows (event.delta) wheel event        if event.num == 5 or event.delta == -120:  # scroll down, smaller            if round(self.__min_side * self.imscale) < 30: return  # image is less than 30 pixels            self.imscale /= self.__delta            scale        /= self.__delta        if event.num == 4 or event.delta == 120:  # scroll up, bigger            i = min(self.canvas.winfo_width(), self.canvas.winfo_height()) >> 1            if i < self.imscale: return  # 1 pixel is bigger than the visible area            self.imscale *= self.__delta            scale        *= self.__delta        # Take appropriate image from the pyramid        k = self.imscale * self.__ratio  # temporary coefficient        self.__curr_img = min((-1) * int(math.log(k, self.__reduction)), len(self.__pyramid) - 1)        self.__scale = k * math.pow(self.__reduction, max(0, self.__curr_img))        #        self.canvas.scale('all', x, y, scale, scale)  # rescale all objects        # Redraw some figures before showing image on the screen        self.redraw_figures()  # method for child classes        self.__show_image()    def __keystroke(self, event):        """ Scrolling with the keyboard.            Independent from the language of the keyboard, CapsLock, <Ctrl>+<key>, etc. """        if event.state - self.__previous_state == 4:  # means that the Control key is pressed            pass  # do nothing if Control key is pressed        else:            self.__previous_state = event.state  # remember the last keystroke state            # Up, Down, Left, Right keystrokes            if event.keycode in [68, 39, 102]:  # scroll right: keys 'D', 'Right' or 'Numpad-6'                self.__scroll_x('scroll',  1, 'unit', event=event)            elif event.keycode in [65, 37, 100]:  # scroll left: keys 'A', 'Left' or 'Numpad-4'                self.__scroll_x('scroll', -1, 'unit', event=event)            elif event.keycode in [87, 38, 104]:  # scroll up: keys 'W', 'Up' or 'Numpad-8'                self.__scroll_y('scroll', -1, 'unit', event=event)            elif event.keycode in [83, 40, 98]:  # scroll down: keys 'S', 'Down' or 'Numpad-2'                self.__scroll_y('scroll',  1, 'unit', event=event)    def crop(self, bbox):        """ Crop rectangle from the image and return it """        if self.__huge:  # image is huge and not totally in RAM            band = bbox[3] - bbox[1]  # width of the tile band            self.__tile[1][3] = band  # set the tile height            self.__tile[2] = self.__offset + self.imwidth * bbox[1] * 3  # set offset of the band            self.__image.close()            self.__image = Image.open(self.path)  # reopen / reset image            self.__image.size = (self.imwidth, band)  # set size of the tile band            self.__image.tile = [self.__tile]            return self.__image.crop((bbox[0], 0, bbox[2], band))        else:  # image is totally in RAM            return self.__pyramid[0].crop(bbox)    def destroy(self):        """ ImageFrame destructor """        self.__image.close()        map(lambda i: i.close, self.__pyramid)  # close all pyramid images        del self.__pyramid[:]  # delete pyramid list        del self.__pyramid  # delete pyramid variable        self.canvas.destroy()        self.__imframe.destroy()class MainWindow(ttk.Frame):    """ Main window class """    def __init__(self, mainframe, path):        """ Initialize the main Frame """        ttk.Frame.__init__(self, master=mainframe)        self.master.title('Advanced Zoom v3.0')        self.master.geometry('800x600')  # size of the main window        self.master.rowconfigure(0, weight=1)  # make the CanvasImage widget expandable        self.master.columnconfigure(0, weight=1)        canvas = CanvasImage(self.master, path)  # create widget        canvas.grid(row=0, column=0)  # show widgetfilename = './data/img_plg5.png'  # place path to your image here#filename = 'd:/Data/yandex_z18_1-1.tif'  # huge TIFF file 1.4 GB#filename = 'd:/Data/The_Garden_of_Earthly_Delights_by_Bosch_High_Resolution.jpg'#filename = 'd:/Data/The_Garden_of_Earthly_Delights_by_Bosch_High_Resolution.tif'#filename = 'd:/Data/heic1502a.tif'#filename = 'd:/Data/land_shallow_topo_east.tif'#filename = 'd:/Data/X1D5_B0002594.3FR'app = MainWindow(tk.Tk(), path=filename)app.mainloop()

P.S. Here is the GitHub application using advanced zoom for manual image annotation with polygons.


(The question TITLE doesn't indicate that it's focused on bitmaps. I add an answer here for those who were interested in basic zoom/pan support for canvas, and got here by a search engine)

The fundamental mechanism to support zoom (with wheel) and move/pan (with left-button drag) is as follows:

from tkinter import ALL, EventTypecanvas.bind("<MouseWheel>", do_zoom)canvas.bind('<ButtonPress-1>', lambda event: canvas.scan_mark(event.x, event.y))canvas.bind("<B1-Motion>", lambda event: canvas.scan_dragto(event.x, event.y, gain=1))def do_zoom(event):    x = canvas.canvasx(event.x)    y = canvas.canvasy(event.y)    factor = 1.001 ** event.delta    canvas.scale(ALL, x, y, factor, factor)

Simple extension: support zooming of each axis individually, by looking at the state of Ctrl and Shift, as follows:

def do_zoom(event):    x = canvas.canvasx(event.x)    y = canvas.canvasy(event.y)    factor = 1.001 ** event.delta    is_shift = event.state & (1 << 0) != 0    is_ctrl = event.state & (1 << 2) != 0    canvas.scale(ALL, x, y,                  factor if not is_shift else 1.0,                  factor if not is_ctrl else 1.0)


You might consider using map tiles for this case. The tiles can be specific to the zoom level. After selecting the tiles based on the pan and zoom level you can position them on the canvas with Canvas.create_image.

Assuming you have some tile class with its coordinates and image, you could select for visible tiles based on the pan, zoom and frame size.

for tile in visible_tiles(pan_center, frame_dimensions, zoom_level):    canvas.create_image(tile.x, tile.y, anchor=Tkinter.NW, image=tile.image)

There is a full sample of this in Tile-Based Geospatial Information Systems by John Sample and Elias Ioup in the chapter on Tiled Mapping Clients.