Visual patterns in memory? Visual patterns in memory? windows windows

Visual patterns in memory?


It looks like a rendered mask for a font (each character in a font (typeface+size+style) is rendered once in-memory, then blitted to the output surface) using 8bpp, which suggests you've got font anti-aliasing enabled.

I'm assuming your project involves a GUI, you might be looking at a shared-memory area that GDI uses for storing rasterized fonts.

If not, then this might just be leftover memory from a previous process or OS component that wasn't zeroed before being used by your application.


It's hard to say. Possibly memory used to buffer some fonts (in this case, zeros), or even buffered printer or screen content.