How to run and interact with an async Task from a WPF gui How to run and interact with an async Task from a WPF gui wpf wpf

How to run and interact with an async Task from a WPF gui


Long story short:

private async void ButtonClickAsync(object sender, RoutedEventArgs e){    // modify UI object in UI thread    txt.Text = "started";    // run a method in another thread    await HeavyMethodAsync(txt);    // <<method execution is finished here>>    // modify UI object in UI thread    txt.Text = "done";}// This is a thread-safe method. You can run it in any threadinternal async Task HeavyMethodAsync(TextBox textBox){    while (stillWorking)    {        textBox.Dispatcher.Invoke(() =>        {            // UI operation goes inside of Invoke            textBox.Text += ".";            // Note that:             //    Dispatcher.Invoke() blocks the UI thread anyway            //    but without it you can't modify UI objects from another thread        });                // CPU-bound or I/O-bound operation goes outside of Invoke        // await won't block UI thread, unless it's run in a synchronous context        await Task.Delay(51);    }}
Result:started....................done

You need to know about (1) how to write async code (2) how to run UI operations in another thread and (3) how to cancel a task.

I'm not getting into (3) cancellation mechanism in this post. Just know that you can create a CancellationTokenSource, which gives you a CancellationToken which you can pass into any method. You cancel the source, all tokens will know.


async and await:

Basics of async and await

  1. You can only await in an async method.

  2. You can only await an awaitable object (i.e. Task, ValueTask, Task<T>, IAsyncEnumerable<T>, etc.) These objects wrap around the return type of an async method and await keyword unwraps them. (see Wrapping and Unwrapping section)

  3. Asynchronous method names should always end with Async to increase readability and to prevent mistakes. (see Patterns section)

    // Synchronous method:TResult MethodName(params) { }// Asynchronous method:async Task<TResult> MethodNameAsync(params) { }

The magic of async and await

  1. The async-await syntactic feature, uses a state-machine to let the compiler give up and take back the control over the awaited Task in an async method.

  2. The execution waits at await for the task to finish and returns back its results, without blocking the main thread.

  3. Task.Run queues a Task in the thread pool. (Unless the it's a pure operation.)i.e. The async method does not run in another thread. async and await by themselves don't have anything to do with thread creation.

So

By putting async in the method signature you tell the compiler to use state-machine to call this method (no threading so far). Then by running a Task you (re)use a thread to call the method inside the task. And by awaiting the task you prevent the execution flow to move past the await line without blocking UI thread.

The event handler looks like the code below.

Two possible cases for presense of async in the signature of ExecuteLongProcedure (case 1 and 2) and MyButton_ClickAsync (case A and B) are explained:

private async void MyButton_ClickAsync(object sender, RoutedEventArgs e){    //queue a task to run on threadpool    // 1. if ExecuteLongProcedure is a normal method and returns void    Task task = Task.Run(()=>        ExecuteLongProcedure(this, intParam1, intParam2, intParam3)    );    // or    // 2. if ExecuteLongProcedure is an async method and returns Task    Task task = ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3);    // either way ExecuteLongProcedure is running asynchronously here    // the method will exit if you don't wait for the Task to finish    // A. wait without blocking the main thread    //  -> requires MyButton_ClickAsync to be async    await task;    // or    // B. wait and block the thread (NOT RECOMMENDED AT ALL)    // -> does not require MyButton_ClickAsync to be async    task.Wait();}

Async method return types:

This is very important to know. Suppose you have the following declaration:

private async ReturnType MethodAsync() { ... }
  • If ReturnType is void you can't await it

    • If you try writing await MethodAsync();, you will get a compile error saying cannot await void.
    • You can only fire and forget i.e. just call the method normally: MethodAsync(); and then go on with your life.
    • The MethodAsync execution will be synchronous, however since it has async it will allow you to take advantage of the magic, i.e. you can write await task within the method to control the flow of execution.
    • This is how WPF handles your button click event handler, obviously because your event handler returns void.
  • If ReturnType is Task then await MethodAsync(); returns void

  • If ReturnType is Task<T> then await MethodAsync(); returns a value of type T

The return type of an async method must be void, Task, Task<T>, a task-like type, IAsyncEnumerable<T>, or IAsyncEnumerator<T>

You might want to scroll down to WPF GUI section if you don't want to learn more!


Wrapping and Unrwapping:

Wrapping:

async methods wrap their return values in a Task.

E.g., this method wraps a Task around an int and returns it:

//      async Task<int>private async Task<int> GetOneAsync(){    int val = await CalculateStuffAsync();    return val;//  returns an integer}

Unwrapping:

To retrieve or unwrap the value which is wrapped inside a Task<>:

e.g. await unwraps the int out of the Task:

Task<int> task = GetOneAsync();int number = await task;//int     <-       Task<int>

Different ways to wrap and unwrap:

private Task<int> GetNumber(){    Task<int> task;    task = Task.FromResult(1); // the correct way to wrap a quasi-atomic operation, the method GetNumber is not async    task = Task.Run(() => 1); // not the best way to wrap a number    return task;}private async Task<int> GetNumberAsync(){    int number = await Task.Run(GetNumber); // unwrap int from Task<int>    // bad practices:    // int number = Task.Run(GetNumber).GetAwaiter().GetResult(); // sync over async    // int number = Task.Run(GetNumber).Result; // sync over async    // int number = Task.Run(GetNumber).Wait(); // sync over async    return number; // wrap int in Task<int>}

Still confused? Read async return types on MSDN.

To unwrap a task result, Always try to use await instead of .Result otherwise there will be no asynchronous benefit but only asynchronous disadvantages. The latter is called "sync over async".

Note:

await is a asynchronous and is different from task.Wait() which is synchronous. But they both do the same thing which is waiting for the task to finish.

await is a asynchronous and is different from task.Result which is synchronous. But they both do the same thing which is waiting for the task to finish and unwrapping and returning back the results.

To have a wrapped value, you can always use Task.FromResult(1) instead of creating a new thread by using Task.Run(() => 1).

Task.Run is newer (.NetFX4.5) and simpler version of Task.Factory.StartNew


WPF GUI:

This is where I explain how to run UI operations in another thread.

Blocking:

First thing you need to know about WPF async event handlers is that the Dispatcher will provide a synchronization context. Explained here

CPU-bound or IO-bound operations such as Sleep and task.Wait() will block and consume the thread even if they are called in a method with async keyword. but await Task.Delay() tells the state-machine to stop the flow of execution on the thread so it does not consume it; meaning that the thread resources can be used elsewhere:

private async void Button_Click(object sender, RoutedEventArgs e){        Thread.Sleep(1000);//stops, blocks and consumes threadpool resources        await Task.Delay(1000);//stops without consuming threadpool resources        Task.Run(() => Thread.Sleep(1000));//does not stop but consumes threadpool resources        await Task.Run(() => Thread.Sleep(1000));//literally the WORST thing to do}

Thread Safety:

If you have to access GUI asynchronously (inside ExecuteLongProcedure method), invoke any operation which involves modification to any non-thread-safe object. For instance, any WPF GUI object must be invoked using a Dispatcher object which is associated with the GUI thread:

void UpdateWindow(string text){    //safe call    Dispatcher.Invoke(() =>    {        txt.Text += text;    });}

However, If a task is started as a result of a property changed callback from the ViewModel, there is no need to use Dispatcher.Invoke because the callback is actually executed from the UI thread.

Accessing collections on non-UI Threads

WPF enables you to access and modify data collections on threads other than the one that created the collection. This enables you to use a background thread to receive data from an external source, such as a database, and display the data on the UI thread. By using another thread to modify the collection, your user interface remains responsive to user interaction.

Value changes fired by INotifyPropertyChanged are automatically marshalled back onto the dispatcher.

How to enable cross-thread access

Remember, async method itself runs on the main thread. So this is valid:

private async void MyButton_ClickAsync(object sender, RoutedEventArgs e){    txt.Text = "starting"; // UI Thread    await Task.Run(()=> ExecuteLongProcedure1());    txt.Text = "waiting"; // UI Thread    await Task.Run(()=> ExecuteLongProcedure2());    txt.Text = "finished"; // UI Thread}

Another way to invoke UI operations from UI thread is to use SynchronizationContext as described here. SynchronizationContext is a stronger abstraction than Dispatcher and it's cross-platform.

var uiContext = SynchronizationContext.Current;while (stillWorking){    uiContext.Post(o =>    {        textBox.Text += ".";    }, null);    await Task.Delay(51);}

Patterns:

Fire and forget pattern:

For obvious reasons this is how your WPF GUI event handlers such as Button_ClickAsync are called.

void Do(){    // CPU-Bound or IO-Bound operations}async void DoAsync() // returns void{    await Task.Run(Do);}void FireAndForget() // not blocks, not waits{    DoAsync();}

Fire and observe:

Task-returning methods are better since unhandled exceptions trigger the TaskScheduler.UnobservedTaskException.

void Do(){    // CPU-Bound or IO-Bound operations}async Task DoAsync() // returns Task{    await Task.Run(Do);}void FireAndWait() // not blocks, not waits{    Task.Run(DoAsync);}

Fire and wait synchronously while wasting thread resources:

This is known as Sync over async, it is a synchronous operation but it uses more than one thread which may cause starvation. This happens when you call Wait() or try to read results directly from task.Result before the task is finished.

(AVOID THIS PATTERN)

void Do(){    // CPU-Bound or IO-Bound operations}async Task DoAsync() // returns Task{    await Task.Run(Do);}void FireAndWait() // blocks, waits and uses 2 more threads. Yikes!{    var task = Task.Run(DoAsync);    task.Wait();}

Is that all to it?

No. There is a lot more to learn about async, its context and its continuation. This blogpost is especially recommended.

Task uses Thread? Are you sure?

Not necessarily. Read this answer to know more about the true face of async.

Stephen Cleary has explained async-await perfectly. He also explains in his other blog post when there is no thread involved.

Read more

ValueTask and Task

MSDN explains Task

MSDN explains async

how-to-call-asynchronous-method-from-synchronous-method

async await - Behind the scenes

async await - FAQ

Make sure you know the difference between Asynchronous, Parallel and Concurrent.

You may also read a simple asynchronous file writer to know where you should concurrent.

Investigate concurrent namespace

Ultimately, read this e-book: Patterns_of_Parallel_Programming_CSharp


Your use of TaskCompletionSource<T> is incorrect. TaskCompletionSource<T> is a way to create TAP-compatible wrappers for asynchronous operations. In your ExecuteLongProcedureAsync method, the sample code is all CPU-bound (i.e., inherently synchronous, not asynchronous).

So, it's much more natural to write ExecuteLongProcedure as a synchronous method. It's also a good idea to use standard types for standard behaviors, in particular using IProgress<T> for progress updates and CancellationToken for cancellation:

internal void ExecuteLongProcedure(int param1, int param2, int param3,    CancellationToken cancellationToken, IProgress<string> progress){         //Start doing work  if (progress != null)    progress.Report("Work Started");  while (true)  {    //Mid procedure progress report    if (progress != null)      progress.Report("Bath water n% thrown out");    cancellationToken.ThrowIfCancellationRequested();  }  //Exit message  if (progress != null)    progress.Report("Done and Done");}

Now you have a more reusable type (no GUI dependencies) that uses the appropriate conventions. It can be used as such:

public partial class MainWindow : Window{  readonly otherClass _burnBabyBurn = new OtherClass();  CancellationTokenSource _stopWorkingCts = new CancellationTokenSource();  //A button method to start the long running method  private async void Button_Click_3(object sender, RoutedEventArgs e)  {    var progress = new Progress<string>(data => UpdateWindow(data));    try    {      await Task.Run(() => _burnBabyBurn.ExecuteLongProcedure(intParam1, intParam2, intParam3,          _stopWorkingCts.Token, progress));    }    catch (OperationCanceledException)    {      // TODO: update the GUI to indicate the method was canceled.    }  }  //A button Method to interrupt and stop the long running method  private void StopButton_Click(object sender, RoutedEventArgs e)  {    _stopWorkingCts.Cancel();  }  //A method to allow the worker method to call back and update the gui  void UpdateWindow(string message)  {    TextBox1.Text = message;  }}


This is a simplified version of the most popular answer here by Bijan. I simplified Bijan's answer to help me think through the problem using the nice formatting provided by Stack Overflow.

By carefully reading and editing Bijan's post I finally understood: How to wait for async method to complete?

In my case the chosen answer for that other post is what ultimately led me to solve my problem:

"Avoid async void. Have your methods return Task instead of void. Then you can await them."

My simplified version of Bijan's (excellent) answer follows:

1) This starts a task using async and await:

private async void Button_Click_3(object sender, RoutedEventArgs e){    // if ExecuteLongProcedureAsync has a return value    var returnValue = await Task.Run(()=>        ExecuteLongProcedureAsync(this, intParam1, intParam2, intParam3));}

2) This is the method to execute asynchronously:

bool stillWorking = true;internal void ExecuteLongProcedureAsync(MainWindow gui, int param1, int param2, int param3){    //Start doing work    gui.UpdateWindow("Work Started");    while (stillWorking)    {        //put a dot in the window showing the progress        gui.UpdateWindow(".");        //the following line blocks main thread unless        //ExecuteLongProcedureAsync is called with await keyword        System.Threading.Thread.Sleep(50);    }    gui.UpdateWindow("Done and Done");} 

3) Invoke the operation which involves a property from gui:

void UpdateWindow(string text){    //safe call    Dispatcher.Invoke(() =>    {        txt.Text += text;    });}

Or,

void UpdateWindow(string text){    //simply    txt.Text += text;}

Closing comments) In most cases you have two methods.

  • First method (Button_Click_3) calls the second method and has the async modifier which tells the compiler to enable threading for that method.

    • Thread.Sleep in an async method blocks the main thread. but awaiting a task does not.
    • Execution stops on current thread (second thread) on await statements until task is finished.
    • You can't use await outside an async method
  • Second method (ExecuteLongProcedureAsync) is wrapped within a task and returns a generic Task<original return type> object which can be instructed to be processed asynchronously by adding await before it.

    • Everything in this method in executed asynchronously

Important:

Liero brought up an important issue. When you are Binding an element to a ViewModel property, the property changed callback is executed in UI thread. So there is no need to use Dispatcher.Invoke. Value changes fired by INotifyPropertyChanged are automatically marshalled back onto the dispatcher.