Looking for Prism example of Modules loading themselves into a menu Looking for Prism example of Modules loading themselves into a menu wpf wpf

Looking for Prism example of Modules loading themselves into a menu


Update:

I created a sample for you. It's here: Sample (now dead link)

It's got a few things you have probably not thought of yet, like a contract that will allow your modules to control your shell (so you can do stuff like Open Window, that kind of thing). It is designed with MVVM in mind. I don't know if you are using that, but I would consider it.

I tried for a few minutes to get the tab titles correct, but I ended up leaving off with "A Tab". It's left as an exercise for you if you go with a tabbed UI. I've designed it to be lookless, so you can replace the XAML in the Shell.xaml without breaking anything. That's one of the advantages to the RegionManager stuff if you use it right.

Anyway, good luck!


I've never seen an example of this, but you'd have to implement this yourself.

You'd have to create your own interface, something like this:

public interface IMenuRegistry{     void RegisterViewWithMenu(string MenuItemTitle, System.Type viewType);}

Your Modules then would declare a dependency on an IMenuRegistry and register their views.

Your implementation of IMenuRegistry (which you would likely implement and register in the same project that hosts your Bootstrapper) you would add those menu items to your menu or treeview or whatever you are using for your menu.

When a user clicks on an item you will have to use your Bootstrapper.Container.Resolve(viewType) method to create an instance of the view and stuff it in whatever placeholder you want to show it in.


I am using MEF along with prism 6.0 and MVVM

1.Create a Menuviewmodel class for Leafmenu and TopLevel MenuViewmodel class for Toplevel menu. Menuviewmodel class will have all the properties you want to bind your menu with. Moduleui implementing this interafce must have an attribute like this

[Export(typeof(IMenu))]

  public class MenuViewModel:ViewModelBase        {            public String Name { get; private set; }            public UIMenuOptions ParentMenu { get; private set; }            private bool _IsToolTipEnabled;            public bool IsToolTipEnabled            {                get                {                    return _IsToolTipEnabled;                }                set                {                    SetField(ref _IsToolTipEnabled, value);                }            }            private String _ToolTipMessage;            public String ToolTipMessage            {                get                {                    return _ToolTipMessage;                }                set                {                    SetField(ref _ToolTipMessage, value);                }            }            private IExtensionView extensionView;            public MenuViewModel(String name, UIMenuOptions parentmenu,             bool isMenuCheckable = false,              IExtensionView extensionView    =null)            {                if(name.Contains('_'))                {                  name= name.Replace('_', ' ');                }                name = "_" + name;                this.Name = name;                this.ParentMenu = parentmenu;                this.IsMenuCheckable = isMenuCheckable;                this.extensionView = extensionView ;            }            private RelayCommand<object> _OpenMenuCommand;            public ObservableCollection<MenuViewModel> MenuItems { get; set; }            public ICommand OpenMenuCommand            {                get                {                    if(_OpenMenuCommand==null)                    {                        _OpenMenuCommand = new RelayCommand<object>((args =>                            OpenMenu(null)));                    }                    return _OpenMenuCommand;                }            }            private void OpenMenu(object p)            {                if (extensionView != null)                {                    extensionView .Show();                }            }            private bool _IsMenuEnabled=true;            public bool IsMenuEnabled            {                get                {                    return _IsMenuEnabled;                }                set                {                    SetField(ref _IsMenuEnabled, value);                }            }            public bool IsMenuCheckable            {                get;                private set;            }            private bool _IsMenuChecked;            public bool IsMenuChecked            {                get                {                    return _IsMenuChecked;                }                set                {                    SetField(ref _IsMenuChecked, value);                }             }        }         public class ToplevelMenuViewModel:ViewModelBase         {            public ObservableCollection<MenuViewModel> ChildMenuViewModels {               get; private set; }             public  String Header { get; private set; }            public  ToplevelMenuViewModel(String header,                      IEnumerable<MenuViewModel> childs)            {                this.Header ="_"+ header;                this.ChildMenuViewModels =new                 ObservableCollection<MenuViewModel>(childs);            }        }    }
  1. Create an IMenu Interface wich has MenuViewModel property
    public interface IMenu     {         MenuViewModel ExtensionMenuViewModel        {            get;        }     }

3.You need to implement IMenu Interface in ModuleUi of all your modules which will get loaded into a menu.

4.Implement MefBootstrapper
5.Override Configure aggregate catalog method 6.To the catalog add diretory catalog containing all your module dlls, IMenu interface dll.Code is below

protected override void ConfigureAggregateCatalog(){    base.ConfigureAggregateCatalog();    AggregateCatalog.Catalogs.Add(new       AssemblyCatalog(typeof(Bootstrapper).Assembly));       AggregateCatalog.Catalogs.Add(new       AssemblyCatalog(typeof(IMenu).Assembly));     //create a directorycatalog with path of a directory conatining        //your module dlls                    DirectoryCatalog dc = new DirectoryCatalog(@".\Extensions");    AggregateCatalog.Catalogs.Add(dc);}
  1. in your main project add refence to IMenu interafce dll

8.In mainwindow.xaml.cs class declare a property

public ObservableCollection ClientMenuViewModels { get; private set; }

declare a private field

private IEnumerable<IMenu> menuExtensions;

  1. In your mainwindow or shell constructor

    [ImportingConstructor]   public MainWindow([ImportMany] IEnumerable<IMenu> menuExtensions)    {       this.menuExtensions = menuExtensions;       this.DataContext=this;    }   private void InitalizeMenuAndOwners()  {   if (ClientMenuViewModels == null)  {    ClientMenuViewModels = new                                      ObservableCollection<ToplevelMenuViewModel>();   }   else  {    ClientMenuViewModels.Clear();   }  if (menuExtensions != null)   {     var groupings = menuExtensions.Select      (mnuext =>   mnuext.ClientMenuViewModel).GroupBy(mvvm =>                                                                          mvvm.ParentMenu);     foreach (IGrouping<UIMenuOptions, MenuViewModel> grouping in            groupings)               {        UIMenuOptions parentMenuName = grouping.Key;        ToplevelMenuViewModel parentMenuVM = new          ToplevelMenuViewModel(                                        parentMenuName.ToString(),     grouping.Select(grp => { return (MenuViewModel)grp; }));        ClientMenuViewModels.Add(parentMenuVM);      }}}

}

  1. In your Shell.xaml or Mainwindow.xaml define a menu region and bind the itemssource property to ClientMenuViewModels
       <Menu HorizontalAlignment="Left"              Background="#FF0096D6"              Foreground="{StaticResource menuItemForegroundBrush}"              ItemsSource="{Binding ClientMenuViewModels}"              TabIndex="3">            <Menu.Resources>                <Style x:Key="subMneuStyle" TargetType="{x:Type MenuItem}">                    <Setter Property="Foreground" Value="#FF0096D6" />                    <Setter Property="FontFamily" Value="HP Simplified" />                    <Setter Property="FontSize" Value="12" />                    <Setter Property="Background" Value="White" />                    <Setter Property="Command" Value="{Binding                        OpenMenuCommand}" />                                     <Setter Property="IsCheckable" Value="{Binding                     IsMenuCheckable}" />                    <Setter Property="IsChecked" Value="{Binding                          IsMenuChecked, Mode=TwoWay}" />                    <Setter Property="IsEnabled" Value="{Binding                    IsMenuEnabled, Mode=TwoWay}" />                    <Setter Property="ToolTip" Value="{Binding                  ToolTipMessage, Mode=OneWay}" />                    <Setter Property="ToolTipService.ShowOnDisabled" Value="             {Binding IsToolTipEnabled, Mode=OneWay}" />                    <Setter Property="ToolTipService.IsEnabled" Value="            {Binding IsToolTipEnabled, Mode=OneWay}" />                    <Setter Property="ToolTipService.ShowDuration"          Value="3000" />                    <Setter Property="ToolTipService.InitialShowDelay"                 Value="10" />                </Style>                <my:MyStyleSelector x:Key="styleSelector" ChildMenuStyle="                        {StaticResource subMneuStyle}" />                <HierarchicalDataTemplate DataType="{x:Type                   plugins:ToplevelMenuViewModel}"                 ItemContainerStyleSelector="{StaticResource styleSelector}"                  ItemsSource="{Binding ChildMenuViewModels}">                    <Label Margin="0,-5,0,0"                           Content="{Binding Header}"                           FontFamily="HP Simplified"                           FontSize="12"                    Foreground="{StaticResource menuItemForegroundBrush}" />                </HierarchicalDataTemplate>                <DataTemplate DataType="{x:Type plugins:MenuViewModel}">                    <Label VerticalContentAlignment="Center"                           Content="{Binding Name}"                           Foreground="#FF0096D6" />                </DataTemplate>            </Menu.Resources>            <Menu.ItemsPanel>                <ItemsPanelTemplate>                    <StackPanel Orientation="Horizontal" />                </ItemsPanelTemplate>            </Menu.ItemsPanel>              </Menu> public class MyStyleSelector : StyleSelector      {        public Style ChildMenuStyle { get; set; }        public Style TopLevelMenuItemStyle { get; set; }        public override Style SelectStyle(object item, DependencyObject                      container)                            {            if (item is MenuViewModel)            {                return ChildMenuStyle;            }            //if(item is ToplevelMenuViewModel)            //{            //    return TopLevelMenuItemStyle;            //}            return null;        }    }

here is ViewModelBase class

public class ViewModelBase:INotifyPropertyChanged{    public event PropertyChangedEventHandler PropertyChanged;    protected virtual void OnPropertyChanged(string propertyName)    {        PropertyChangedEventHandler handler =Volatile.Read(ref PropertyChanged);        if (handler != null)        {            handler(this, new PropertyChangedEventArgs(propertyName));        };    }    protected bool SetField<T>(ref T field, T value,[CallerMemberName] string propertyName="")    {        if (EqualityComparer<T>.Default.Equals(field, value)) return false;        field = value;        OnPropertyChanged(propertyName);        return true;    }}

RelayCommand class is below

 public class RelayCommand<T> : ICommand    {        #region Fields        private readonly Action<T> _execute = null;        private readonly Predicate<T> _canExecute = null;        #endregion        #region Constructors        /// <summary>        /// Creates a new command that can always execute.        /// </summary>        /// <param name="execute">The execution logic.</param>        public RelayCommand(Action<T> execute)            : this(execute, null)        {        }        /// <summary>        /// Creates a new command with conditional execution.        /// </summary>        /// <param name="execute">The execution logic.</param>        /// <param name="canExecute">The execution status logic.</param>        public RelayCommand(Action<T> execute, Predicate<T> canExecute)        {            if (execute == null)                throw new ArgumentNullException("execute");            _execute = execute;            _canExecute = canExecute;        }        #endregion        #region ICommand Members        /// <summary>        /// Defines the method that determines whether the command can execute in its current state.        /// </summary>        /// <param name="parameter">Data used by the command.  If the command does not require data to be passed, this object can be set to null.</param>        /// <returns>        /// true if this command can be executed; otherwise, false.        /// </returns>        public bool CanExecute(object parameter)        {            return _canExecute == null ? true : _canExecute((T)parameter);        }        public event EventHandler CanExecuteChanged        {            add            {                if (_canExecute != null)                    CommandManager.RequerySuggested += value;            }            remove            {                if (_canExecute != null)                    CommandManager.RequerySuggested -= value;            }        }        public void Execute(object parameter)        {            _execute((T)parameter);        }        #endregion    }