Select multiple items from a DataGrid in an MVVM WPF project Select multiple items from a DataGrid in an MVVM WPF project wpf wpf

Select multiple items from a DataGrid in an MVVM WPF project


You can simply add a custom dependency property to do this:

public class CustomDataGrid : DataGrid{    public CustomDataGrid ()    {        this.SelectionChanged += CustomDataGrid_SelectionChanged;    }    void CustomDataGrid_SelectionChanged (object sender, SelectionChangedEventArgs e)    {        this.SelectedItemsList = this.SelectedItems;    }    #region SelectedItemsList    public IList SelectedItemsList    {        get { return (IList)GetValue (SelectedItemsListProperty); }        set { SetValue (SelectedItemsListProperty, value); }    }    public static readonly DependencyProperty SelectedItemsListProperty =            DependencyProperty.Register ("SelectedItemsList", typeof (IList), typeof (CustomDataGrid), new PropertyMetadata (null));    #endregion}

Now you can use this dataGrid in the XAML:

<Window x:Class="DataGridTesting.MainWindow"    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"    xmlns:local="clr-namespace:DataGridTesting.CustomDatagrid"    Title="MainWindow"    Height="350"    Width="525">  <DockPanel>    <local:CustomDataGrid ItemsSource="{Binding Model}"        SelectionMode="Extended"        AlternatingRowBackground="Aquamarine"        SelectionUnit="FullRow"        IsReadOnly="True"        SnapsToDevicePixels="True"        SelectedItemsList="{Binding TestSelected, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"/>  </DockPanel></Window>

My ViewModel:

public class MyViewModel : INotifyPropertyChanged{    private static object _lock = new object ();    private List<MyModel> _myModel;    public IEnumerable<MyModel> Model { get { return _myModel; } }    private IList _selectedModels = new ArrayList ();    public IList TestSelected    {        get { return _selectedModels; }        set        {            _selectedModels = value;            RaisePropertyChanged ("TestSelected");        }    }    public MyViewModel ()    {        _myModel = new List<MyModel> ();        BindingOperations.EnableCollectionSynchronization (_myModel, _lock);        for (int i = 0; i < 10; i++)        {            _myModel.Add (new MyModel            {                Name = "Test " + i,                Age = i * 22            });        }        RaisePropertyChanged ("Model");    }    public event PropertyChangedEventHandler PropertyChanged;    public void RaisePropertyChanged (string propertyName)    {        var pc = PropertyChanged;        if (pc != null)            pc (this, new PropertyChangedEventArgs (propertyName));    }}

My model:

public class MyModel{    public string Name { get; set; }    public int Age { get; set; }}

And finally, here is the code behind of MainWindow:

public partial class MainWindow : Window{    public MainWindow ()    {        InitializeComponent ();        this.DataContext = new MyViewModel ();    }}

I hope this clean MVVM design helps.


What I would do is create Behaviors using System.Windows.Interactivity. You would have to reference it manually in your project.

Given a control which doesn't expose SelectedItems e.g., (ListBox, DataGrid)

You can create a behavior class something like this

public class ListBoxSelectedItemsBehavior : Behavior<ListBox>{    protected override void OnAttached()    {        AssociatedObject.SelectionChanged += AssociatedObjectSelectionChanged;    }    protected override void OnDetaching()    {        AssociatedObject.SelectionChanged -= AssociatedObjectSelectionChanged;    }    void AssociatedObjectSelectionChanged(object sender, SelectionChangedEventArgs e)    {        var array = new object[AssociatedObject.SelectedItems.Count];        AssociatedObject.SelectedItems.CopyTo(array, 0);        SelectedItems = array;    }    public static readonly DependencyProperty SelectedItemsProperty =        DependencyProperty.Register("SelectedItems", typeof(IEnumerable), typeof(ListBoxSelectedItemsBehavior),         new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault));    public IEnumerable SelectedItems    {        get { return (IEnumerable)GetValue(SelectedItemsProperty); }        set { SetValue(SelectedItemsProperty, value); }    }}

And on your XAML I would do the Binding like this where i is xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" and behaviors is the namespace of your Behavior class

<ListBox> <i:Interaction.Behaviors>    <behaviors:ListBoxSelectedItemsBehavior SelectedItems="{Binding SelectedItems, Mode=OneWayToSource}" /> </i:Interaction.Behaviors>

Assuming that your DataContext for the ListBox has the SelectedItems property in the ViewModel then it will automatically update the SelectedItems. You have encapsulated the event subscribing from the View i.e.,

<ListBox SelectionChanged="ListBox_SelectionChanged"/>

You can change the Behavior class to be of type DataGrid if you want.


I use this solution in my app:

XAML:

<i:Interaction.Triggers>     <i:EventTrigger EventName="SelectionChanged">         <i:InvokeCommandAction Command="{Binding SelectItemsCommand}" CommandParameter="{Binding Path=SelectedItems,ElementName=TestListView}"/>     </i:EventTrigger></i:Interaction.Triggers>

at the top of you xaml file, add this line of code:

xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"

SelectedItemsCommand is ICommand type which is written in your viewmodel.

Used DLL:

System.Windows.Interactivity.dll