System.Windows.MessageBox vs System.Windows.Forms.MessageBox System.Windows.MessageBox vs System.Windows.Forms.MessageBox wpf wpf

System.Windows.MessageBox vs System.Windows.Forms.MessageBox


System.Windows.MessageBox was added with WPF, and exists within the WPF assemblies (PresentationFramework.dll).

System.Windows.Forms.MessageBox was added with Windows Forms, and exists within the Windows Forms assemblies.

If your program is a Windows Forms program, I would use the latter (System.Windows.Forms.MessageBox), as it won't pull in a dependency on WPF. On the other hand, if you are developing for WPF, I'd use System.Windows.MessageBox.


One additional point should be noted:

If you want to display a message box in an application that is neither a windows forms application or a forms application (such as a .NET console application), you should not drag in assembly references for either as seems to be the common mantra all over the internet.

Instead, you should use and call into User32 as follows:

[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]public static extern MessageBoxResult MessageBox(IntPtr hWnd, String text, String caption, int options);/// <summary>/// Flags that define appearance and behaviour of a standard message box displayed by a call to the MessageBox function./// </summary>[Flags]public enum MessageBoxOptions : uint{    Ok = 0x000000,    OkCancel = 0x000001,    AbortRetryIgnore = 0x000002,    YesNoCancel = 0x000003,    YesNo = 0x000004,    RetryCancel = 0x000005,    CancelTryContinue = 0x000006,    IconHand = 0x000010,    IconQuestion = 0x000020,    IconExclamation = 0x000030,    IconAsterisk = 0x000040,    UserIcon = 0x000080,    IconWarning = IconExclamation,    IconError = IconHand,    IconInformation = IconAsterisk,    IconStop = IconHand,    DefButton1 = 0x000000,    DefButton2 = 0x000100,    DefButton3 = 0x000200,    DefButton4 = 0x000300,    ApplicationModal = 0x000000,    SystemModal = 0x001000,    TaskModal = 0x002000,    Help = 0x004000, //Help Button    NoFocus = 0x008000,    SetForeground = 0x010000,    DefaultDesktopOnly = 0x020000,    Topmost = 0x040000,    Right = 0x080000,    RTLReading = 0x100000,}/// <summary>/// Represents possible values returned by the MessageBox function./// </summary>public enum MessageBoxResult : uint{    Ok = 1,    Cancel,    Abort,    Retry,    Ignore,    Yes,    No,    Close,    Help,    TryAgain,    Continue,    Timeout = 32000}var result = User32.MessageBox(IntPtr.Zero, "Debugging Break", "Your Console Application", (int)User32.MessageBoxOptions.Ok);


Both eventually call the same low level windows API as far as I know...