Tray Icon animation
Abhinaba Basu's blog post Animation and Text in System tray using C# explains.
It comes down to:
- making an array of icons each of which represent an animation frame.
- switching the icons in the tray on timer events
- create a bitmap strip. Each frame is 16x16 pixels
- use SysTray.cs
e.g.
private void button1_Click(object sender, System.EventArgs e){ m_sysTray.StopAnimation(); Bitmap bmp = new Bitmap("tick.bmp"); // the color from the left bottom pixel will be made transparent bmp.MakeTransparent(); m_sysTray.SetAnimationClip(bmp); m_sysTray.StartAnimation(150, 5);}
SetAnimationClip
uses the following code to create the animation frame
public void SetAnimationClip (Bitmap bitmapStrip){ m_animationIcons = new Icon[bitmapStrip.Width / 16]; for (int i = 0; i < m_animationIcons.Length; i++) { Rectangle rect = new Rectangle(i*16, 0, 16, 16); Bitmap bmp = bitmapStrip.Clone(rect, bitmapStrip.PixelFormat); m_animationIcons[i] = Icon.FromHandle(bmp.GetHicon()); }}
To animate the frame StartAnimation
starts a timer and in the timer the icons are changed to animate the whole sequence.
public void StartAnimation(int interval, int loopCount){ if(m_animationIcons == null) throw new ApplicationException("Animation clip not set with SetAnimationClip"); m_loopCount = loopCount; m_timer.Interval = interval; m_timer.Start();}private void m_timer_Tick(object sender, EventArgs e){ if(m_currIndex < m_animationIcons.Length) { m_notifyIcon.Icon = m_animationIcons[m_currIndex]; m_currIndex++; } ....}
Using SysTray
Create and wire up your menu
ContextMenu m_menu = new ContextMenu(); m_menu.MenuItems.Add(0, new MenuItem("Show",new System.EventHandler(Show_Click)));
Get an icon you want to show statically in the tray.
Create a SysTray object with all the required information
m_sysTray = new SysTray("Right click for context menu", new Icon(GetType(),"TrayIcon.ico"), m_menu);
Create image strips with the animation frames. For 6 frame strip the image will have a width of 6*16 and height as 16 pixels
Bitmap bmp = new Bitmap("tick.bmp");// the color from the left bottom pixel will be made transparentbmp.MakeTransparent();m_sysTray.SetAnimationClip(bmp);
Start animation indicating how many times you need to loop the animation and the frame delay
m_sysTray.StartAnimation(150, 5);
To stop animation call
m_sysTray.StopAnimation();
I think the best way to do this is to have multiple small icons which you can continue to change the systray object to the new picture based on the speed and the time.