Detecting touches on a UISlider? Detecting touches on a UISlider? xcode xcode

Detecting touches on a UISlider?


You can detect when a touch ends using two control events; try

[slider addTarget:self action:@selector(touchEnded:)                        forControlEvents:UIControlEventTouchUpInside];

or

[slider addTarget:self action:@selector(touchEnded:)                        forControlEvents:UIControlEventTouchUpOutside];

If you want to detect both types of the touchesEnd event, use

[slider addTarget:self action:@selector(touchEnded:)    forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];


Instead of using touchesEnded: (which shouldn't be used for this purpose anyway), attach an action to the UISlider's UIControlEventValueChanged event and set the continuous property of the UISlider to NO, so the event will fire when the user finishes selecting a value.

mySlider.continuous = NO;[mySlider addTarget:self          action:@selector(myMethodThatFadesObjects)           forControlEvents:UIControlEventValueChanged];


I couldn't get anything to capture both the start and end of the touches, but upon RTFD-ing, I came up with something that will do both.

  @IBAction func sliderAction(_ sender: UISlider, forEvent event: UIEvent) {    if let touchEvent = event.allTouches?.first {      switch touchEvent.phase {      case .began:        print("touches began")        sliderTouchBegan()      case .ended:        print("touches ended")        sliderTouchEnded()      default:        delegate?.sliderValueUpdated(sender.value)      }    }  }

sliderTouchBegan() and sliderTouchEnded() are just methods I wrote that handle animations when the touch begins and when it ends. If it's not a begin or end, it's a default and the slider value updates.