How do I obtain the SKSpriteNode of an item created through SpriteKit Editor?
If you set the name property of a node in the Sprite Kit Editor, you can access the node, in Swift, by
if let node = self.childNodeWithName("NodeName") as? SKSpriteNode { // Set up your sprite here}
or
SKSpriteNode *node = (SKSpriteNode *)[self childNodeWithName:@"NodeName"];
in Obj-C.