Run two SKActions at once
Use a group action.
From sprite kit programming guide:
A group action is a collection of actions that all start executing as soon as the group is executed. You use groups when you want actions to be synchronized
SKSpriteNode *wheel = (SKSpriteNode*)[self childNodeWithName:@"wheel"];CGFloat circumference = wheel.size.height * M_PI;SKAction *oneRevolution = [SKAction rotateByAngle:-M_PI*2 duration:2.0];SKAction *moveRight = [SKAction moveByX:circumference y:0 duration:2.0];SKAction *group = [SKAction group:@[oneRevolution, moveRight]];[wheel runAction:group];
A example in Swift would be:
let textLabel = SKLabelNode(text: "Some Text") let moveTo = CGPointMake(600, 20) let big = SKAction.scaleTo(3.0, duration: 0.1) let med = SKAction.scaleTo(1.0, duration: 0.3) let reduce = SKAction.scaleTo(0.2, duration: 1.0) let move = SKAction.moveTo(moveTo, duration: 1.0) let fade = SKAction.fadeOutWithDuration(2.0) let removeNode = SKAction.removeFromParent() let group = SKAction.group([fade, reduce]) let sequence = SKAction.sequence([big, med, move, group, removeNode]) self.addChild(textLabel) textLabel.runAction(sequence)