Swift: Understanding // MARK Swift: Understanding // MARK xcode xcode

Swift: Understanding // MARK


The // MARK: and // MARK: - syntax in Swift functions identically to the #pragma mark and #pragma mark - syntax in Objective-C.

When using this syntax (plus // TODO: and // FIXME:), you can get some extra information to show up in the quick jump bar.

Consider these few lines of source code:

// MARK: A mark comment lives here.func isPrime(_ value: UInt) -> Bool { return true }

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And for reference, the quick jump bar is at the top in Xcode:

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It exists mostly to help with quick navigation within the file.

Note that the dash (// MARK: -) causes a nice separation line to show up. Consider this MARK comment:

// MARK: - A mark comment lives here.

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The darker gray separator line just above the bolded option in that menu comes from the dash.

Additionally, we can achieve this separator line without a comment by simply not having any text after the dash:

// MARK: -

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As mentioned, // TODO: and // FIXME: comments will also appear here.

// MARK: - Prime functionsfunc isPrime(_ value: UInt) -> Bool {    // TODO: Actually implement the logic for this method    return true}func nthPrime(_ value: UInt) -> Int {    // FIXME: Returns incorrect values for some arguments    return 2}

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  • FIXMEs get a little band-aid icon that help them standout.
  • MARK icon looks like a table of contents
  • TODO icons look more like a checklist

Clicking on any line in the quick jump bar takes you directly to that line in the source code.


MARK simply adds a visual MARK in the jump bar like this:

ex // MARK: Core Data Stack

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You can always use

// MARK: - Propertiesvar name: String// MARK: - Methodsfunc display() {}init(name: String, rollNumber: Int) {    // TODO: add configuration code    self.name = name}// FIXME: bug XYZfunc fixBug() {}