Why is std::weak_ptr::expired optimized away? Why is std::weak_ptr::expired optimized away? multithreading multithreading
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Why is std::weak_ptr::expired optimized away?
c++
multithreading
c++11
visual-c++
shared-ptr
lien
multithreading
How to find all global variables in C++ source code, DLL or any file created by the VC++ compiler?
c++
multithreading
visual-studio
visual-c++
thread-safety
lien
multithreading
is assignment operator '=' atomic?
c++
multithreading
thread-safety
communication
visual-c++
lien
multithreading
C++11 std::thread vs windows CreateThread [closed]
c++
windows
multithreading
visual-c++
lien
multithreading
std::locale/std::facet Critical section
c++
multithreading
visual-c++
locale
lien
multithreading
what exactly is fiber safe optimizations in VC++?
c++
arrays
multithreading
visual-c++
optimization
lien
multithreading
Error C2280: 'std::thread::thread(const std::thread &)' : attempting to reference a deleted function
c++
multithreading
visual-c++
c++11
visual-studio-2013
lien
multithreading
Is static init thread-safe with VC2010?
c++
multithreading
visual-c++
thread-safety
c++11
lien
multithreading
Is it possible to name a CWinThread thread?
c++
multithreading
visual-c++
mfc
lien
multithreading
Is it necessary to explicitly stop all threads prior to exiting a Win32 application?
windows
multithreading
winapi
visual-c++
lien
multithreading
VC++: Performance drop x20 when more threads than cpus but not under g++
c++
multithreading
visual-c++
c++11
visual-studio-2013
lien
multithreading
Do I need to protect read access to an STL container in a multithreading environment?
c++
multithreading
visual-c++
stl
concurrency
lien
multithreading
Can I call CloseHandle() immediately after _beginthreadex() succeeded?
c++
windows
multithreading
visual-c++
beginthreadex
lien
multithreading
Is VC++ still broken Sequentially-Consistent-wise?
c++
multithreading
visual-c++
concurrency
compiler-optimization
lien
multithreading
"Magic static" singleton crashing when referenced in static destruction phase of another translation unit
c++
multithreading
visual-c++
c++11
singleton
lien
multithreading
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